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Setting Idea: Wounded Gaia
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<blockquote data-quote="Shades of Green" data-source="post: 4768244" data-attributes="member: 3297"><p>One thing I have a writer's block about is the matter of religion (and cosmology). So far I've established two major gods (Mother Goddess and Clockwork God), but these two gods are somewhat inapproachable in their present form - the Clockwork God is inhumanly mechanical, and the Mother Goddess is (in the Frozen Age) very cold and feral. Mortals need closer gods they can follow and worship.</p><p></p><p>One option is adding shamanism - the worship of spirits (and maybe fey) and/or ancestors. This kind of religion involves invoking, appeasing and/or making business with supernatural beings which are typically less powerful individually than the major gods. This will work well for the less urbanized people of my world (such as Elves, Lizard Men, Lerini and the various humanoid monsters), but I'm not sure if it will fit the remnants of civilization. Of course, if the major religion in the Age of Blossom was worshiping the Mother Goddess (a goddess of agriculture back then) and then the Goddess has changed and turned ice-cold and feral, many people would revert to other beliefs, such as ancestor worship.</p><p></p><p>Another option is adding a few more gods - maybe a god or three of Civilization or something along these lines. The advantage of this will be having another major religion (this one more common in civilized/urban lands); the disadvantage will be making the divine conflict a bit less clear.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4768244, member: 3297"] One thing I have a writer's block about is the matter of religion (and cosmology). So far I've established two major gods (Mother Goddess and Clockwork God), but these two gods are somewhat inapproachable in their present form - the Clockwork God is inhumanly mechanical, and the Mother Goddess is (in the Frozen Age) very cold and feral. Mortals need closer gods they can follow and worship. One option is adding shamanism - the worship of spirits (and maybe fey) and/or ancestors. This kind of religion involves invoking, appeasing and/or making business with supernatural beings which are typically less powerful individually than the major gods. This will work well for the less urbanized people of my world (such as Elves, Lizard Men, Lerini and the various humanoid monsters), but I'm not sure if it will fit the remnants of civilization. Of course, if the major religion in the Age of Blossom was worshiping the Mother Goddess (a goddess of agriculture back then) and then the Goddess has changed and turned ice-cold and feral, many people would revert to other beliefs, such as ancestor worship. Another option is adding a few more gods - maybe a god or three of Civilization or something along these lines. The advantage of this will be having another major religion (this one more common in civilized/urban lands); the disadvantage will be making the divine conflict a bit less clear. Any thoughts? [/QUOTE]
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