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Setting Idea: Wounded Gaia
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<blockquote data-quote="Shades of Green" data-source="post: 4769577" data-attributes="member: 3297"><p>I like this idea; yes, a Shinto-like formal shamanism will probably work, and so would something along the lines Haitian voodoo. Both are more organized religions evolving from shamanism, and both yield temples. Shinto has once been a state religion, and Voodoo has a main god and a larger number of lesser spirits.</p><p></p><p>So in my game I'll probably go with a mixture of animism and ancestor worship, not always connected with the cold, harsh Mother Goddess but more with ancestors and local spirits (maybe even powerful fey?) with a relatively loose priestly hierarchy and shrines rather than churches/temples. Tribal populations will have shamans (closer to Druids in game terms); villages will either have witches/wise women (same or at least similar to shamans in game terms) or shrines of the main religion; town and cities will have shrines.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4769577, member: 3297"] I like this idea; yes, a Shinto-like formal shamanism will probably work, and so would something along the lines Haitian voodoo. Both are more organized religions evolving from shamanism, and both yield temples. Shinto has once been a state religion, and Voodoo has a main god and a larger number of lesser spirits. So in my game I'll probably go with a mixture of animism and ancestor worship, not always connected with the cold, harsh Mother Goddess but more with ancestors and local spirits (maybe even powerful fey?) with a relatively loose priestly hierarchy and shrines rather than churches/temples. Tribal populations will have shamans (closer to Druids in game terms); villages will either have witches/wise women (same or at least similar to shamans in game terms) or shrines of the main religion; town and cities will have shrines. [/QUOTE]
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Setting Idea: Wounded Gaia
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