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Setting Idea: Wounded Gaia
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<blockquote data-quote="Shades of Green" data-source="post: 4776858" data-attributes="member: 3297"><p>My thoughts about cosmology:</p><p></p><p>I'll probably keep the Elemental Planes. Bound elementals played a crucial rule in Age of Blossom technology, as did portals to the elemental planes; the most important were fire elementals (bound to produce heat) and combinations of fire and water elementals (forces to co-exist at the same point in space to produce a constant flow of steam, while causing endless agony for the elementals). Large industrial sites had an Elemental Crucible - a magical chamber where permanent portals were opened to both the Fire and Water planes, producing massive amounts of steam. Each Elemenal Plane is more or less an endless chaotic mass of its element, a truly alien place which is difficult to visit.</p><p></p><p>Other than them, there would be a Spirit Realm (or Spirit World; similar to D&D's Ethereal or Plane of Shadows?), intersecting with the mortal world. This is where spirits, fey and their ilk roam: close-by, ever-present, but not exactly in the same place as mortals. Fey, dryads, daemons, incorporeal undead and so on are Spirits and roam the Spirit Realm.</p><p></p><p>There would also be a Realm of the Dead, not a place of punishment or reward but rather an underworld of sorts where the spirits of the dead rest for eternity. Most of the dead go there directly when they die provided they go through proper burial; those with very tragic or traumatic circumstances of death (such as murder) and those not properly put to rest might sometimes linger behind in the Spirit Realm as Ghosts and other incorporeal undead.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4776858, member: 3297"] My thoughts about cosmology: I'll probably keep the Elemental Planes. Bound elementals played a crucial rule in Age of Blossom technology, as did portals to the elemental planes; the most important were fire elementals (bound to produce heat) and combinations of fire and water elementals (forces to co-exist at the same point in space to produce a constant flow of steam, while causing endless agony for the elementals). Large industrial sites had an Elemental Crucible - a magical chamber where permanent portals were opened to both the Fire and Water planes, producing massive amounts of steam. Each Elemenal Plane is more or less an endless chaotic mass of its element, a truly alien place which is difficult to visit. Other than them, there would be a Spirit Realm (or Spirit World; similar to D&D's Ethereal or Plane of Shadows?), intersecting with the mortal world. This is where spirits, fey and their ilk roam: close-by, ever-present, but not exactly in the same place as mortals. Fey, dryads, daemons, incorporeal undead and so on are Spirits and roam the Spirit Realm. There would also be a Realm of the Dead, not a place of punishment or reward but rather an underworld of sorts where the spirits of the dead rest for eternity. Most of the dead go there directly when they die provided they go through proper burial; those with very tragic or traumatic circumstances of death (such as murder) and those not properly put to rest might sometimes linger behind in the Spirit Realm as Ghosts and other incorporeal undead. [/QUOTE]
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