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Setting Idea: Wounded Gaia
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<blockquote data-quote="Shades of Green" data-source="post: 4944531" data-attributes="member: 3297"><p>Even during the Age of Blossom, the Halflings and Dwarves (as well as some Human cultures) worshiped their ancestors. Instead of Clerics they had Priests (<a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=38568" target="_blank">Shamans</a> in BFRPG game terms), and instead of temples or churches they had shrines. Most Humans and Elves worshiped the Mother Goddess as an agricultural deity back then.</p><p></p><p>Now, in the Frozen Age, almost all cultures have returned to shamanism, animism and ancestor worship, and only a few Druids and humanoids are still capable of following the hurt, wild Mother Goddess; a few mortals follow the cold, inhuman Clockwork God.</p><p></p><p>Dwarven mines and Halfling villages always had shrines for their ancestors; now most Human and Elven settlements have their own shrines to honor the local benign spirits and drive away malicious spirits.</p><p></p><p><strong>EDIT:</strong> Speaking of the Ages, Gaia's recorded history is usually divided into the following eras: the primitive Age of Chaos, when barbarism reigned and numerous city-states fought among themselves; the Dawn Age, when three Empires grew and united the warring city-states and divided the known world among themselves in a time of prosperity interrupted by occasional wars; the Age of Dusk, resulting from the Dusk War between the three empires and their subsequent collapse, an era of many kingdoms and feudal lords; the Age of Blossom, the time of prosperity, relative peace and technological advance; and the Frozen Age resulting from the Cataclysm and the Coming Winter.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4944531, member: 3297"] Even during the Age of Blossom, the Halflings and Dwarves (as well as some Human cultures) worshiped their ancestors. Instead of Clerics they had Priests ([url=http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=38568]Shamans[/url] in BFRPG game terms), and instead of temples or churches they had shrines. Most Humans and Elves worshiped the Mother Goddess as an agricultural deity back then. Now, in the Frozen Age, almost all cultures have returned to shamanism, animism and ancestor worship, and only a few Druids and humanoids are still capable of following the hurt, wild Mother Goddess; a few mortals follow the cold, inhuman Clockwork God. Dwarven mines and Halfling villages always had shrines for their ancestors; now most Human and Elven settlements have their own shrines to honor the local benign spirits and drive away malicious spirits. [b]EDIT:[/b] Speaking of the Ages, Gaia's recorded history is usually divided into the following eras: the primitive Age of Chaos, when barbarism reigned and numerous city-states fought among themselves; the Dawn Age, when three Empires grew and united the warring city-states and divided the known world among themselves in a time of prosperity interrupted by occasional wars; the Age of Dusk, resulting from the Dusk War between the three empires and their subsequent collapse, an era of many kingdoms and feudal lords; the Age of Blossom, the time of prosperity, relative peace and technological advance; and the Frozen Age resulting from the Cataclysm and the Coming Winter. [/QUOTE]
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