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Setting Idea: Wounded Gaia
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<blockquote data-quote="Shades of Green" data-source="post: 4950079" data-attributes="member: 3297"><p>I'm thinking about re-imagining Barin's Stand. Instead of the upper, inhabitated level of an old, mostly abandoned Dwarven complex, I was thinking about making it less linear. The "active" Dwarven town would occupy the upper level of the last active mine in the area (mining iron, most likely); a human trading-town would grow up on the surface near its entrance.</p><p></p><p>A number of old, abandoned, (mostly) depleted mines would exist in Barin's Stand vicinity. Some were abandoned when the economy collapsed at the coming of the Winter 500 years ago. Some still lingered, surviving on the remaining local trade, but their ore was gradually depleted. The old mines occupy two small valleys near Barin's Stand (a few of them each). Now, monsters wandered in, turning the abandoned mines into their homes; mostly goblinoids, bandits and a Snow Orc band which had recently lingered in the region after a raid in a particularly cold winter five years ago, but rumors speak of deeper levels where more fearsome beasts await.</p><p></p><p>And if you'll buy enough drinks for the local old miners, they'll tell you stories about the old Deep Mine, leading to the old Dwarven town deep beneath the ground, abandoned in a hurry when the big Winter came, a place of legend probably filled with untold treasures and old technological wonders.</p><p></p><p>The idea is to make a number of small upper mine sub-levels, each with its own opening to the surface. Some would be connected to each other in either overt or secret passages; a few will connect to the lower Deep Mine, from which one might be able to get to the old Dwarven town (which should consist of a few sub-levels itself).</p><p></p><p>What might exist there is open to suggestions - it could be anything from vengeful elementals to rampart machines to undead to cults worshiping the bestial Mother Goddess or the ice-cold Clockwork God...</p><p></p><p>---</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4950079, member: 3297"] I'm thinking about re-imagining Barin's Stand. Instead of the upper, inhabitated level of an old, mostly abandoned Dwarven complex, I was thinking about making it less linear. The "active" Dwarven town would occupy the upper level of the last active mine in the area (mining iron, most likely); a human trading-town would grow up on the surface near its entrance. A number of old, abandoned, (mostly) depleted mines would exist in Barin's Stand vicinity. Some were abandoned when the economy collapsed at the coming of the Winter 500 years ago. Some still lingered, surviving on the remaining local trade, but their ore was gradually depleted. The old mines occupy two small valleys near Barin's Stand (a few of them each). Now, monsters wandered in, turning the abandoned mines into their homes; mostly goblinoids, bandits and a Snow Orc band which had recently lingered in the region after a raid in a particularly cold winter five years ago, but rumors speak of deeper levels where more fearsome beasts await. And if you'll buy enough drinks for the local old miners, they'll tell you stories about the old Deep Mine, leading to the old Dwarven town deep beneath the ground, abandoned in a hurry when the big Winter came, a place of legend probably filled with untold treasures and old technological wonders. The idea is to make a number of small upper mine sub-levels, each with its own opening to the surface. Some would be connected to each other in either overt or secret passages; a few will connect to the lower Deep Mine, from which one might be able to get to the old Dwarven town (which should consist of a few sub-levels itself). What might exist there is open to suggestions - it could be anything from vengeful elementals to rampart machines to undead to cults worshiping the bestial Mother Goddess or the ice-cold Clockwork God... --- Any thoughts? [/QUOTE]
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