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Setting Idea: Wounded Gaia
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<blockquote data-quote="Shades of Green" data-source="post: 5033504" data-attributes="member: 3297"><p>A little about the races of Gaia.</p><p></p><p>Gaia was blessed by a large number of sentient species, many more than on most other plants. Some of that might be a natural by-product of the world's sentient, divine biosphere - the Mother Goddess; but in part it has to do with luck and with unearthly experiments conducted by mages in general and by Astasanan wizards in the Dawn Age in particular.</p><p></p><p>Humans, Orcs, Ogres, Dwarves, Halflings and Giants are biologically related species, all belonging to the Homo genus. They are not, however, sub-species of the same species, and thus, generally speaking, cannot produce fertile crossbreeds. In rare occasions, however, infertile crossbreeds are possible, especially between humans and orcs or humans and dwarves. Like mules or ligers, these half-breeds tend to be quite strong, but cannot reproduce. But such cross-breeds are rare, and in many cases a pregnancy carrying such an offspring could suffer from complications and a difficult birth.</p><p></p><p>Note that there are no gnomes in this world.</p><p></p><p>Elves are feline humanoids, more related to cats than to humans. They are excellent hunters, well-suited to stalking prey in the forest; unlike the elves of other worlds, they cannot cross-breed with humans and they also have only two - no more - contemporary species (normal and Dark). They are not better mages than humans, but they are superb hunters, trackers, thieves and foresters.</p><p></p><p>Goblinoids are distant relatives of Humanity, developing from a different branch of the ape family. The vast variety of goblinoid species, however is by no means natural. Until the Dawn Age, there was only one Goblinoid species: the feral Bugbears. But then the Astasanan mages conducted horrible breeding experiments on these monstrous humanoids, producing at least two new species: mighty Hobgoblins bred to be shock-troopers, and weak but rapidly-reproducing goblins bred to be manual laborers and foot-soldiers.</p><p></p><p>Lerini, Kobolds and, more distantly, Lizardmen are related to Dragons. They are all worm-blooded reptilians adapted to different ecological niches: Lerini to warm forest-swamps, Kobolds to rough hilly terrain and Lizardmen to more open swamps. Kobolds are particularly related to Dragons, and, in one way or another, know this and take pride in this.</p><p></p><p>---</p><p></p><p>Playable races include Humans, Dwarves, Elves, Halflings, Orcs, Kobolods, Lizardmen and Lerini.</p><p></p><p>---</p><p></p><p>[Note than in this world the biosphere came first and the gods and spirits second, its offsprings; the Mother Goddess had an active hand in this evolution once she has Awakened in primordial times, though]</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 5033504, member: 3297"] A little about the races of Gaia. Gaia was blessed by a large number of sentient species, many more than on most other plants. Some of that might be a natural by-product of the world's sentient, divine biosphere - the Mother Goddess; but in part it has to do with luck and with unearthly experiments conducted by mages in general and by Astasanan wizards in the Dawn Age in particular. Humans, Orcs, Ogres, Dwarves, Halflings and Giants are biologically related species, all belonging to the Homo genus. They are not, however, sub-species of the same species, and thus, generally speaking, cannot produce fertile crossbreeds. In rare occasions, however, infertile crossbreeds are possible, especially between humans and orcs or humans and dwarves. Like mules or ligers, these half-breeds tend to be quite strong, but cannot reproduce. But such cross-breeds are rare, and in many cases a pregnancy carrying such an offspring could suffer from complications and a difficult birth. Note that there are no gnomes in this world. Elves are feline humanoids, more related to cats than to humans. They are excellent hunters, well-suited to stalking prey in the forest; unlike the elves of other worlds, they cannot cross-breed with humans and they also have only two - no more - contemporary species (normal and Dark). They are not better mages than humans, but they are superb hunters, trackers, thieves and foresters. Goblinoids are distant relatives of Humanity, developing from a different branch of the ape family. The vast variety of goblinoid species, however is by no means natural. Until the Dawn Age, there was only one Goblinoid species: the feral Bugbears. But then the Astasanan mages conducted horrible breeding experiments on these monstrous humanoids, producing at least two new species: mighty Hobgoblins bred to be shock-troopers, and weak but rapidly-reproducing goblins bred to be manual laborers and foot-soldiers. Lerini, Kobolds and, more distantly, Lizardmen are related to Dragons. They are all worm-blooded reptilians adapted to different ecological niches: Lerini to warm forest-swamps, Kobolds to rough hilly terrain and Lizardmen to more open swamps. Kobolds are particularly related to Dragons, and, in one way or another, know this and take pride in this. --- Playable races include Humans, Dwarves, Elves, Halflings, Orcs, Kobolods, Lizardmen and Lerini. --- [Note than in this world the biosphere came first and the gods and spirits second, its offsprings; the Mother Goddess had an active hand in this evolution once she has Awakened in primordial times, though] [/QUOTE]
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