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Setting Idea: Wounded Gaia
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<blockquote data-quote="Shades of Green" data-source="post: 5052754" data-attributes="member: 3297"><p>I have a decision to make about the default Wounded Gaia (sandbox) setting.</p><p></p><p>One option I'm considering is a long, snaking mountain valley, with a less colder climate (i.e. snowy winter and a summer you can grow agricultural products in) in its lower parts and a progressively colder climate the deeper you climb with it into the mountains (up to a permanent glacier at its end covering a lost city). The advantage of such a setting would be its simplicity: a large town low in the valley, a few smaller tows upper into the mountains and a few more villages; beyond that there would be wilderness and difficult to climb mountains. The disadvantage of such a setting would be its limited scope as a sandbox, especially as the valley's relative narrowness would keep things somewhat linear; this might hinder the wandering-about part of a sandbox. An alternative would be a wider or more circular valley with more maneuvering space inside it and some branches going up to the mountains and up to the frozen lost city.</p><p></p><p>The other option is a largish island (think Morrowind), with a cold-temperate climate on its shores and lower areas, but with mountains and a flat, high plateau in its middle where its is frozen year-long. The advantage of such a setting would be that this will give more wandering-around space for the sandbox and make larger-scale politics possible (with three or so city-states on it); being an island surrounded by a stormy, ice-choked sea would also confine the players to the island until mid-high levels. The disadvantages would be its scope, as well as the fact that being surrounded by a sea would keep the setting a bit limited (but this might also be an advantage).</p><p></p><p>Any input would be welcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shades of Green, post: 5052754, member: 3297"] I have a decision to make about the default Wounded Gaia (sandbox) setting. One option I'm considering is a long, snaking mountain valley, with a less colder climate (i.e. snowy winter and a summer you can grow agricultural products in) in its lower parts and a progressively colder climate the deeper you climb with it into the mountains (up to a permanent glacier at its end covering a lost city). The advantage of such a setting would be its simplicity: a large town low in the valley, a few smaller tows upper into the mountains and a few more villages; beyond that there would be wilderness and difficult to climb mountains. The disadvantage of such a setting would be its limited scope as a sandbox, especially as the valley's relative narrowness would keep things somewhat linear; this might hinder the wandering-about part of a sandbox. An alternative would be a wider or more circular valley with more maneuvering space inside it and some branches going up to the mountains and up to the frozen lost city. The other option is a largish island (think Morrowind), with a cold-temperate climate on its shores and lower areas, but with mountains and a flat, high plateau in its middle where its is frozen year-long. The advantage of such a setting would be that this will give more wandering-around space for the sandbox and make larger-scale politics possible (with three or so city-states on it); being an island surrounded by a stormy, ice-choked sea would also confine the players to the island until mid-high levels. The disadvantages would be its scope, as well as the fact that being surrounded by a sea would keep the setting a bit limited (but this might also be an advantage). Any input would be welcome :) [/QUOTE]
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