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Setting Idea: Wounded Gaia
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<blockquote data-quote="Gilladian" data-source="post: 5053075" data-attributes="member: 2093"><p>I think the island is more manageable in some respects; flying doesn't allow the PC's to escape very quickly/easily as it does in the valley scenario. And you can have more nearby islands if need be, which can expand the setting slowly.</p><p></p><p>The valley option (especially several valleys on the slopes of a mountain range, which are linked near the top) gives a campaign world which can grow suddenly whenever you choose. Either they find a route out of the mountains (an ancient collapsed tunnel, a pass newly revealed in an earthquake?) or they find a way to bypass them (flight is the one that comes quickest to my mind). By about 7th level the PCs can/should be able to find ways to fly, either by spell, by item or by shapechange, etc...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5053075, member: 2093"] I think the island is more manageable in some respects; flying doesn't allow the PC's to escape very quickly/easily as it does in the valley scenario. And you can have more nearby islands if need be, which can expand the setting slowly. The valley option (especially several valleys on the slopes of a mountain range, which are linked near the top) gives a campaign world which can grow suddenly whenever you choose. Either they find a route out of the mountains (an ancient collapsed tunnel, a pass newly revealed in an earthquake?) or they find a way to bypass them (flight is the one that comes quickest to my mind). By about 7th level the PCs can/should be able to find ways to fly, either by spell, by item or by shapechange, etc... [/QUOTE]
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