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Setting Idea: Wounded Gaia
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<blockquote data-quote="Shades of Green" data-source="post: 5170428" data-attributes="member: 3297"><p>I've been thinking about the Dark Elves of this setting.</p><p></p><p>All elves in this setting are feline humanoids (see painting in an earlier post) with affinity to stealth and hunting.</p><p></p><p>Wood Elves are Chaotic, forest-dwelling beings who live in loose and anarchic tree-top communities and worship a wide multitude of nature-spirits; they rarely practice any magic other than Shamanism. Dark Elves are Lawful, civilized people who live in well-ordered underground cities, keep slaves, worship a few Lawful spirits and are very avid Magic-Users; in fact, each dark elf city is ruled by a Council of Mages. These two Elven cultures seem antithetical to each other, but do share some traits, such as individualism (represented in the dark elven culture by an individual pursuit of arcane knowledge and power) and a fondness of games, tricks and stalking prey.</p><p></p><p>The Dark Elves of this world are not evil per se; neither are Wood Elves good per se. In any case, individual attitudes and opinions vary, though most ordinary elves are Chaotic and most dark elves are Lawful. They do employ slaves, but most of them are not sadists. Some Dark Elves are Necromancers, but many are not. In this setting I use a three-pronged alignment system (Lawful, Neutral and Chaotic), but if I were to use a nine-alignment system I'd call Wood Elves Chaotic Neutral and dark elves Lawful Neutral.</p><p></p><p>Dark Elves dwell in massive underground cities, mine mithril and silver and use fungal fibers and spider-silk for their clothes. They share the underground world with Dwarves, but while Dwarves rely heavily on clockwork, steam and steel, dark Elves rely on sorcery and on armies of slaves. During the Age of Blossom, they began using massive amounts of golems and summoned elementals to do their work, and some of their cities even did away with slavery due to the advantages of these arcane servants over mortal slaves.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 5170428, member: 3297"] I've been thinking about the Dark Elves of this setting. All elves in this setting are feline humanoids (see painting in an earlier post) with affinity to stealth and hunting. Wood Elves are Chaotic, forest-dwelling beings who live in loose and anarchic tree-top communities and worship a wide multitude of nature-spirits; they rarely practice any magic other than Shamanism. Dark Elves are Lawful, civilized people who live in well-ordered underground cities, keep slaves, worship a few Lawful spirits and are very avid Magic-Users; in fact, each dark elf city is ruled by a Council of Mages. These two Elven cultures seem antithetical to each other, but do share some traits, such as individualism (represented in the dark elven culture by an individual pursuit of arcane knowledge and power) and a fondness of games, tricks and stalking prey. The Dark Elves of this world are not evil per se; neither are Wood Elves good per se. In any case, individual attitudes and opinions vary, though most ordinary elves are Chaotic and most dark elves are Lawful. They do employ slaves, but most of them are not sadists. Some Dark Elves are Necromancers, but many are not. In this setting I use a three-pronged alignment system (Lawful, Neutral and Chaotic), but if I were to use a nine-alignment system I'd call Wood Elves Chaotic Neutral and dark elves Lawful Neutral. Dark Elves dwell in massive underground cities, mine mithril and silver and use fungal fibers and spider-silk for their clothes. They share the underground world with Dwarves, but while Dwarves rely heavily on clockwork, steam and steel, dark Elves rely on sorcery and on armies of slaves. During the Age of Blossom, they began using massive amounts of golems and summoned elementals to do their work, and some of their cities even did away with slavery due to the advantages of these arcane servants over mortal slaves. [/QUOTE]
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