Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Setting Idea: Wounded Gaia
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shades of Green" data-source="post: 5223536" data-attributes="member: 3297"><p><u><strong>Notes on Alignment</strong></u></p><p>There are three alignments in Wounded Gaia - <strong>Lawful</strong>, <strong>Neutral</strong> and <strong>Chaotic</strong>. Good and Evil might exist in this setting, but they are more subjective and relative and are very rarely absolute.</p><p></p><p><strong>Lawful</strong> beings are civilized. They value order, organization and technological progress. They believe that science and magic, when wielded in a rational manner, can make the world a better place when compared to the anarchy of untamed nature. Lawful beings seek to tame the world, civilize it and improve it; they see the wild, natural world as primitive, squalid and horrifying. At its best, Law can bring prosperity and security. At its worst, it can bring tyranny and sterility.</p><p></p><p><strong>Chaotic</strong> beings are wild. They revel in the freedom of untamed nature and feel disdain towards the artifacts and laws of civilization. They believe that, unhindered by the shackles of artificial order, nature grants vigor, liberty and joy. Chaotic beings follow their primal instincts to their fullest, and seek to liberate the world from civilization; they see the latter as cold and constricting. At its best, Chaos can bring freedom and joy. At its worst, it can lead to savage bestiality.</p><p></p><p><strong>Neutral</strong> beings do not, inherently, favor civilization over nature or nature over civilization; others simply do not concern themselves with such far-reaching philosophical matters. Some balance a moderate desire for order and civilization with a moderate desire for freedom and nature; but most live a simple life, using what is available without giving it a second thought. At its best, Neutrality can be comfortably moderate and level-headed. At its worst, it can become complacency and apathy.</p><p></p><p>The Mother Goddess was Neutral during the Age of Blossom, a modest deity of agriculture and prosperity. Now she is cold and squarely Chaotic, a force of avenging nature and the anathema of civilization. The Clockwork God is the epitome of Lawfulness, a machine which thinks like a machine and seeks to turn the world into a vast rational mechanism devoid of the discords of nature. Therefore, Clerics are never Neutral. They are either Chaotic, and follow the Mother Goddess, or, alternatively, Lawful, and follow the Clockwork God.</p><p></p><p>Spirits may be of any alignment. Some, such as the spirits of great scientists, rulers and heroes of civilization, are lawful; others, such as nature spirits, are Chaotic; yet others, such as most ancestor spirits, are Neutral. Therefore, Shamans may be of any alignment as well, though they are usually Neutral and thus deal with all spirits on the same level.</p><p></p><p>Most mortals are Neutral, though sometimes they do tend toward either Law or Chaos without being fully Lawful or Chaotic. Dwarves and Dark Elves tend towards Law; Humans, normal Orcs and Halflings tend towards neutrality; and Wood Elves and Snow Orcs tend towards Chaos. But even if they have these partial tendencies, they rarely commit themselves to any cause and remain, in game terms, within the Neutral range.</p><p></p><p>---</p><p></p><p>As a side note, I'm thinking about giving Chaotic and Lawful Clerics different spell lists, with Chaotic clerics getting some Druid-style spells and Lawful clerics getting some Magic-User spells. I might also replace Turn Undead with a special power for each type of Cleric, with Chaotic Clerics being able to shapeshift and Lawful Clerics being able to craft clockwork mechanisms.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 5223536, member: 3297"] [U][B]Notes on Alignment[/B][/U] There are three alignments in Wounded Gaia - [b]Lawful[/b], [b]Neutral[/b] and [b]Chaotic[/b]. Good and Evil might exist in this setting, but they are more subjective and relative and are very rarely absolute. [B]Lawful[/b] beings are civilized. They value order, organization and technological progress. They believe that science and magic, when wielded in a rational manner, can make the world a better place when compared to the anarchy of untamed nature. Lawful beings seek to tame the world, civilize it and improve it; they see the wild, natural world as primitive, squalid and horrifying. At its best, Law can bring prosperity and security. At its worst, it can bring tyranny and sterility. [B]Chaotic[/b] beings are wild. They revel in the freedom of untamed nature and feel disdain towards the artifacts and laws of civilization. They believe that, unhindered by the shackles of artificial order, nature grants vigor, liberty and joy. Chaotic beings follow their primal instincts to their fullest, and seek to liberate the world from civilization; they see the latter as cold and constricting. At its best, Chaos can bring freedom and joy. At its worst, it can lead to savage bestiality. [B]Neutral[/B] beings do not, inherently, favor civilization over nature or nature over civilization; others simply do not concern themselves with such far-reaching philosophical matters. Some balance a moderate desire for order and civilization with a moderate desire for freedom and nature; but most live a simple life, using what is available without giving it a second thought. At its best, Neutrality can be comfortably moderate and level-headed. At its worst, it can become complacency and apathy. The Mother Goddess was Neutral during the Age of Blossom, a modest deity of agriculture and prosperity. Now she is cold and squarely Chaotic, a force of avenging nature and the anathema of civilization. The Clockwork God is the epitome of Lawfulness, a machine which thinks like a machine and seeks to turn the world into a vast rational mechanism devoid of the discords of nature. Therefore, Clerics are never Neutral. They are either Chaotic, and follow the Mother Goddess, or, alternatively, Lawful, and follow the Clockwork God. Spirits may be of any alignment. Some, such as the spirits of great scientists, rulers and heroes of civilization, are lawful; others, such as nature spirits, are Chaotic; yet others, such as most ancestor spirits, are Neutral. Therefore, Shamans may be of any alignment as well, though they are usually Neutral and thus deal with all spirits on the same level. Most mortals are Neutral, though sometimes they do tend toward either Law or Chaos without being fully Lawful or Chaotic. Dwarves and Dark Elves tend towards Law; Humans, normal Orcs and Halflings tend towards neutrality; and Wood Elves and Snow Orcs tend towards Chaos. But even if they have these partial tendencies, they rarely commit themselves to any cause and remain, in game terms, within the Neutral range. --- As a side note, I'm thinking about giving Chaotic and Lawful Clerics different spell lists, with Chaotic clerics getting some Druid-style spells and Lawful clerics getting some Magic-User spells. I might also replace Turn Undead with a special power for each type of Cleric, with Chaotic Clerics being able to shapeshift and Lawful Clerics being able to craft clockwork mechanisms. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Setting Idea: Wounded Gaia
Top