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Setting Idea: Wounded Gaia
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<blockquote data-quote="Shades of Green" data-source="post: 5389202" data-attributes="member: 3297"><p>I've been away from this setting for several months due to real-life bothers. However, I'm now in a mood to try and return to it.</p><p></p><p>I'm thinking about a major overhaul, or re-imagining of the setting in order to bring it closer to the original concept and to make it more interesting and original; I want the Frozen Age to be a much more profound element in the world, and the post-apocalyptic elements to be more pronounced.</p><p></p><p>What I have in mind is an ice-choked world where the previous warm temperate regions (think southern Europe) are now covered by tundra-steppe (with a growing season of 1-3 months a year) and the Middeterenean-type areas (as well as sheltered areas more to the north) have become taiga (with about 120 days of growing season per year). Winter is VERY harsh, and the summer is quite cold as well.</p><p></p><p>But earlier, at the dawn of the Frozen Age, things were worse. Far worse. During the Ten Years Without Winter, many people, creatures and plants perished in the horrid cold; many more perished in famine as the southern crops failed. There was only one refuge available - moving underground, into mines and caves, and growing food under magical light in deep caverns. Only the hardiest people, plants and creatures of thge old North (which is now one big ice-sheet), who moved southward, survived well on the surface. But underground, under magical light and sometimes also heated by the fires deep under the earth, many more survived, and expanded the mines, sewers and cave-systems into subterrenean towns and cities. Even some creatures who like warmth, like Gecko-Men, have survived and adapted themselves to the underground world, where it is still warm and protected from the cold.</p><p></p><p>Now the hardy creatures of the North, almost extinct during the warm Age of Blossom, freely roam the cold, icy steppes of the surface world - mammoths, wooly rhinos, sabertooth tigers, musk oxen, white dragons and even stranger beings. Hardy people survive there as well, using domesticated mammoths as transports, beasts of burden, and war-engines.</p><p></p><p>But most people live underground, where it is warmer, and guard themselves well against the dangers of the surface world, as well as against the perils of the Deep - for horrible things lurk deep benearth the earth.</p><p></p><p>In game terms,this means that dungeons abound, as well as surface adventures AND missions to defend dungeon-towns against invaders, either from above (nomads, raiders, Snow Orcs, white dragons, ice elementals) or from below (goblins, ratmen, and worse, worse things such as aboleths). There is also, of course, the possibility of raiding frozen surface towns for valuable relics of the Age of Blossom.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 5389202, member: 3297"] I've been away from this setting for several months due to real-life bothers. However, I'm now in a mood to try and return to it. I'm thinking about a major overhaul, or re-imagining of the setting in order to bring it closer to the original concept and to make it more interesting and original; I want the Frozen Age to be a much more profound element in the world, and the post-apocalyptic elements to be more pronounced. What I have in mind is an ice-choked world where the previous warm temperate regions (think southern Europe) are now covered by tundra-steppe (with a growing season of 1-3 months a year) and the Middeterenean-type areas (as well as sheltered areas more to the north) have become taiga (with about 120 days of growing season per year). Winter is VERY harsh, and the summer is quite cold as well. But earlier, at the dawn of the Frozen Age, things were worse. Far worse. During the Ten Years Without Winter, many people, creatures and plants perished in the horrid cold; many more perished in famine as the southern crops failed. There was only one refuge available - moving underground, into mines and caves, and growing food under magical light in deep caverns. Only the hardiest people, plants and creatures of thge old North (which is now one big ice-sheet), who moved southward, survived well on the surface. But underground, under magical light and sometimes also heated by the fires deep under the earth, many more survived, and expanded the mines, sewers and cave-systems into subterrenean towns and cities. Even some creatures who like warmth, like Gecko-Men, have survived and adapted themselves to the underground world, where it is still warm and protected from the cold. Now the hardy creatures of the North, almost extinct during the warm Age of Blossom, freely roam the cold, icy steppes of the surface world - mammoths, wooly rhinos, sabertooth tigers, musk oxen, white dragons and even stranger beings. Hardy people survive there as well, using domesticated mammoths as transports, beasts of burden, and war-engines. But most people live underground, where it is warmer, and guard themselves well against the dangers of the surface world, as well as against the perils of the Deep - for horrible things lurk deep benearth the earth. In game terms,this means that dungeons abound, as well as surface adventures AND missions to defend dungeon-towns against invaders, either from above (nomads, raiders, Snow Orcs, white dragons, ice elementals) or from below (goblins, ratmen, and worse, worse things such as aboleths). There is also, of course, the possibility of raiding frozen surface towns for valuable relics of the Age of Blossom. What do you think? [/QUOTE]
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