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<blockquote data-quote="Ahnehnois" data-source="post: 5631769" data-attributes="member: 17106"><p>Setting isn't that important.</p><p></p><p>I've run d20 games in the modern world, real-world history, and in various parts of my homebrew campaign setting that I make up as I go. I have plenty of setting ideas derived from my non-D&D knowledge, and the rules lend themselves to many more. You could take away every piece of setting material and setting creation advice ever published and just hand me a rulebook and my experience with rpgs would be essentially the same. My setting is uneven in quality but it doesn't matter because I run character-based drama, not exploration.</p><p></p><p>However, mechanics are tremendously important.</p><p></p><p>My group's style of play changed dramatically with the introduction of 3e, and my own conceotion of what an rpg is was greatly developed by my interpretations of the basic mechanics. If I had never read 3e, I would never have been a DM. If I had read 4e during my early stages as a gamer, I would never have become involved in rpgs. The flexibility to create a character that does what I want it to and the ability to interpret that character's actions in a way that makes sense are absolutely essential to a good roleplaying experience. Some rules are better at doing these things under certain circumstances. Some are just better period. In any case, the rules are tools that enable players and DMs to create a good game.</p><p></p><p>D&D is a set of rules, not a setting.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5631769, member: 17106"] Setting isn't that important. I've run d20 games in the modern world, real-world history, and in various parts of my homebrew campaign setting that I make up as I go. I have plenty of setting ideas derived from my non-D&D knowledge, and the rules lend themselves to many more. You could take away every piece of setting material and setting creation advice ever published and just hand me a rulebook and my experience with rpgs would be essentially the same. My setting is uneven in quality but it doesn't matter because I run character-based drama, not exploration. However, mechanics are tremendously important. My group's style of play changed dramatically with the introduction of 3e, and my own conceotion of what an rpg is was greatly developed by my interpretations of the basic mechanics. If I had never read 3e, I would never have been a DM. If I had read 4e during my early stages as a gamer, I would never have become involved in rpgs. The flexibility to create a character that does what I want it to and the ability to interpret that character's actions in a way that makes sense are absolutely essential to a good roleplaying experience. Some rules are better at doing these things under certain circumstances. Some are just better period. In any case, the rules are tools that enable players and DMs to create a good game. D&D is a set of rules, not a setting. [/QUOTE]
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