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<blockquote data-quote="Sadrik" data-source="post: 5632062" data-attributes="member: 14506"><p>I actually don't agree with this but it is a very fine point. If the characters get word that two nations have gone to war in the south and the characters are in the north and it really does not affect them, I submit it affects the <em>feel</em> of the game even though it does not affect the mechanics or even the choices the players make for their characters. It is a bit flighty of a concept but it goes to the point of immersion within the game.</p><p></p><p> </p><p>It would be an entirely different feel if they were dwarves than humans. The mechanical changes may have made little mechanical difference but the difference in feel because of the dwarven tropes would be very strong.</p><p></p><p></p><p></p><p>House rules and setting specific rules provide a lot of feel for the game and seek to define the setting. If elves live for ever in your game is that a setting change or is that a mechanical rule. It is both. So it may be hard to say mechanics are more important when you can really classify these types of house rules as setting addendum. If you changes how attacks of opportunity work for your game I see that more as a house rule that really is not a setting specific change. That is how I see it in my mind anyway.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5632062, member: 14506"] I actually don't agree with this but it is a very fine point. If the characters get word that two nations have gone to war in the south and the characters are in the north and it really does not affect them, I submit it affects the [I]feel[/I] of the game even though it does not affect the mechanics or even the choices the players make for their characters. It is a bit flighty of a concept but it goes to the point of immersion within the game. It would be an entirely different feel if they were dwarves than humans. The mechanical changes may have made little mechanical difference but the difference in feel because of the dwarven tropes would be very strong. House rules and setting specific rules provide a lot of feel for the game and seek to define the setting. If elves live for ever in your game is that a setting change or is that a mechanical rule. It is both. So it may be hard to say mechanics are more important when you can really classify these types of house rules as setting addendum. If you changes how attacks of opportunity work for your game I see that more as a house rule that really is not a setting specific change. That is how I see it in my mind anyway. [/QUOTE]
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