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<blockquote data-quote="pemerton" data-source="post: 7239491" data-attributes="member: 42582"><p>These are the responses that resonated with me.</p><p></p><p>At the moment I have seven games ongoing (GMing all but one of them):</p><p></p><p style="margin-left: 20px">* Core 4e D&D</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Dark Sun 4e D&D</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Two Burning Wheel games, one as player, both set in GH;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Marvel Heroic RP game;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Cortex Fantasy game (viking-themed, using a fantasy hack of MHRP);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Classic Traveller (set in a randomly-generated Imperium using the Traveller world-generation system).</p><p></p><p>In the past I've run also run a lot of Rolemaster (some set in GH, some set in Oriental Adventure) and have also played some Dungeon World, a range of BRP-inspired systems, and plenty of AD&D in a variety of fantasy settings.</p><p></p><p>System is important to me, but I enjoy different systems for the different experiences they provide - which includes different sorts of story/setting experiences.</p><p></p><p>To give one example - I don't think 4e would be a good fit for GH, which needs some sort of grittiness, whether that come from RM, AD&D or BW - all systems I've used to deliver a GH experience.</p><p></p><p>Or to give another - I think 4e Dark Sun is probably better than Classic Traveller for sword-and-planet. Traveller is too gritty and rather inherently bleak, I think.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7239491, member: 42582"] These are the responses that resonated with me. At the moment I have seven games ongoing (GMing all but one of them): [indent]* Core 4e D&D * Dark Sun 4e D&D * Two Burning Wheel games, one as player, both set in GH; * Marvel Heroic RP game; * Cortex Fantasy game (viking-themed, using a fantasy hack of MHRP); * Classic Traveller (set in a randomly-generated Imperium using the Traveller world-generation system).[/indent] In the past I've run also run a lot of Rolemaster (some set in GH, some set in Oriental Adventure) and have also played some Dungeon World, a range of BRP-inspired systems, and plenty of AD&D in a variety of fantasy settings. System is important to me, but I enjoy different systems for the different experiences they provide - which includes different sorts of story/setting experiences. To give one example - I don't think 4e would be a good fit for GH, which needs some sort of grittiness, whether that come from RM, AD&D or BW - all systems I've used to deliver a GH experience. Or to give another - I think 4e Dark Sun is probably better than Classic Traveller for sword-and-planet. Traveller is too gritty and rather inherently bleak, I think. [/QUOTE]
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