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<blockquote data-quote="Venley" data-source="post: 7247723" data-attributes="member: 6856483"><p>Setting all the way. Rarely known IPs, though I have played in Middle-Earth and Star Wars, but the setting has to be strong. Favourites are:</p><p></p><p>Harn (many systems are used, I have played with Rolemaster, Harnmaster, Fate; others use Savage Worlds, AiME, GURPS, etc.)</p><p></p><p>Glorantha (Runequest I-III, Hero Wars, Heroquest, likely another iteration of RQ/Mythras in the future)</p><p></p><p>Rokugan (L5R I-IV)</p><p></p><p>Al Qadim (adapted D&D 2e, adapted Rolemaster, adapted D&D 3e and 3.5e, D&D maxed out at level 6 with feats thereafter)</p><p></p><p>Kara-tur (Oriental Adventures)</p><p></p><p>Birthright (D&D 2e, 3e)</p><p></p><p>Middle-earth (adapted Rolemaster, adapted 5th ed)</p><p></p><p>Ars Magica & 17th century Ars Magica (all iterations of the rules)</p><p></p><p>various low-fantasy homebrew games (adapted Rolemaster 1st, 2nd and RMSS)</p><p></p><p>Traveller (original and Mongoose)</p><p></p><p>Star Wars (original and FFG)</p><p></p><p></p><p>I am 95% about a well-defined setting and only about 5% rules; I adapt the rules to the setting as needed, mostly dialling magic up and down.</p><p>The system is there to serve my players & I and the stories we create.</p></blockquote><p></p>
[QUOTE="Venley, post: 7247723, member: 6856483"] Setting all the way. Rarely known IPs, though I have played in Middle-Earth and Star Wars, but the setting has to be strong. Favourites are: Harn (many systems are used, I have played with Rolemaster, Harnmaster, Fate; others use Savage Worlds, AiME, GURPS, etc.) Glorantha (Runequest I-III, Hero Wars, Heroquest, likely another iteration of RQ/Mythras in the future) Rokugan (L5R I-IV) Al Qadim (adapted D&D 2e, adapted Rolemaster, adapted D&D 3e and 3.5e, D&D maxed out at level 6 with feats thereafter) Kara-tur (Oriental Adventures) Birthright (D&D 2e, 3e) Middle-earth (adapted Rolemaster, adapted 5th ed) Ars Magica & 17th century Ars Magica (all iterations of the rules) various low-fantasy homebrew games (adapted Rolemaster 1st, 2nd and RMSS) Traveller (original and Mongoose) Star Wars (original and FFG) I am 95% about a well-defined setting and only about 5% rules; I adapt the rules to the setting as needed, mostly dialling magic up and down. The system is there to serve my players & I and the stories we create. [/QUOTE]
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