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Community
General Tabletop Discussion
*Dungeons & Dragons
Setting Party level vs an Ancient Red Dragon
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<blockquote data-quote="hawkeyefan" data-source="post: 7298686" data-attributes="member: 6785785"><p>King of the hill? Not sneak? cowardly and boring tactics? These are simply your opinion. </p><p></p><p>I cannot think of one example of a dragon in any kind of literature or pop culture that landed in front of its enemies and then took turns hitting each other. Can you give us one example that supports your take on the dragon? </p><p></p><p>Because to me it sounds like you want the dragon to be something other than what it is...which is fine, but it's a different situation than the monster's design failing to achieve what it's meant to. </p><p></p><p></p><p></p><p>Flight, speed, reach, breath weapon, legendary actions, legendary resistance, lair actions...these are all in the stat block. Having the dragon land and stand there essentially removes some of these things from the dragon's stats. Why have reach if you simply let everyone run right up to you? Why have flight if you're just going to land and go claw to axe with everyone? </p><p></p><p>It sounds like you're playing a dragon like a hill giant and then you're disappointed in the results. </p><p></p><p></p><p></p><p>When people say play monsters intelligently, they don't mean raise the monster's intelligence. Yes, the monster's INT score gets mentioned from time to time, but it's really far from the actual point. The point is for the DM to play intelligently. </p><p></p><p></p><p></p><p>Cool backstory. </p><p></p><p>Have you decided on a level for them? Again, I say 10 as a target, depending on how the PCs are built and how optimized the PCs are, and so on. I wouldn't go much lower than that for fear of a TPK, but much higher and I think the simple fact that one side will have 10 turns a round and the other will have 1 full turn and 3 partial turns a round is going to be the deciding factor. </p><p></p><p>Are you going to use minions of any kind? Will the dragon have terrain of its choosing?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7298686, member: 6785785"] King of the hill? Not sneak? cowardly and boring tactics? These are simply your opinion. I cannot think of one example of a dragon in any kind of literature or pop culture that landed in front of its enemies and then took turns hitting each other. Can you give us one example that supports your take on the dragon? Because to me it sounds like you want the dragon to be something other than what it is...which is fine, but it's a different situation than the monster's design failing to achieve what it's meant to. Flight, speed, reach, breath weapon, legendary actions, legendary resistance, lair actions...these are all in the stat block. Having the dragon land and stand there essentially removes some of these things from the dragon's stats. Why have reach if you simply let everyone run right up to you? Why have flight if you're just going to land and go claw to axe with everyone? It sounds like you're playing a dragon like a hill giant and then you're disappointed in the results. When people say play monsters intelligently, they don't mean raise the monster's intelligence. Yes, the monster's INT score gets mentioned from time to time, but it's really far from the actual point. The point is for the DM to play intelligently. Cool backstory. Have you decided on a level for them? Again, I say 10 as a target, depending on how the PCs are built and how optimized the PCs are, and so on. I wouldn't go much lower than that for fear of a TPK, but much higher and I think the simple fact that one side will have 10 turns a round and the other will have 1 full turn and 3 partial turns a round is going to be the deciding factor. Are you going to use minions of any kind? Will the dragon have terrain of its choosing? [/QUOTE]
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Setting Party level vs an Ancient Red Dragon
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