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Setting Party level vs an Ancient Red Dragon
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<blockquote data-quote="Reynard" data-source="post: 7312588" data-attributes="member: 467"><p>Last week the party was able to research how precisely Zaskettr was defeated and how it returned:</p><p></p><p>Zaskettr is a force of entropy that exists as a part of Maroester, this island nation that is actually a demi-plane not unlike Ravenloft. In the distant past a magictech civilization called the Primordials colonized Maroester. Their ruins serve as most of the "dungeons" on the island. They were driven away by Zaskettr as well. The elves (unkind celtic fair folk rather than traditional good elves) have never had such a problem with the dragon because the queen of their Winter Court has always held in her position the key to Zaskettr's demise -- a lance that upon landing the killing blow in the Dragon's heart and left there puts the beast in a form of torpor.</p><p></p><p>Zaskettr began to rise when the old High King started to consolidate his power. For reasons of her own, the Winter Queen gifted the lance to the king and he used it to defeat Zaskettr, steal the beast's hoard and make himself ruler. After 40 years of his reign, the elf queen (again, for reasons of her own) took back the lance and Zaskettr rose and and took revenge, obliterating the King and his whole capital city.</p><p></p><p>Now knowing this, the PCs went to the queen (encountering one of Zaskettr's mind controlled dragonborn patrols along the way) and negotiated: she gave the party the lance for the love and obedience of the party's paladin-warlock. So long as he serves her willingly the lance remains theirs. Note: the player is respeccing the character to reflect his new allegiance.</p><p></p><p>Now the party has to decide how to approach their final battle with Zaskettr. They have a wish left among them which helps, but ultimately have to be able to beat the dragon in combat and strike the killing blow with the lance.</p><p></p><p>That battle will likely occur this week or next (or both).</p></blockquote><p></p>
[QUOTE="Reynard, post: 7312588, member: 467"] Last week the party was able to research how precisely Zaskettr was defeated and how it returned: Zaskettr is a force of entropy that exists as a part of Maroester, this island nation that is actually a demi-plane not unlike Ravenloft. In the distant past a magictech civilization called the Primordials colonized Maroester. Their ruins serve as most of the "dungeons" on the island. They were driven away by Zaskettr as well. The elves (unkind celtic fair folk rather than traditional good elves) have never had such a problem with the dragon because the queen of their Winter Court has always held in her position the key to Zaskettr's demise -- a lance that upon landing the killing blow in the Dragon's heart and left there puts the beast in a form of torpor. Zaskettr began to rise when the old High King started to consolidate his power. For reasons of her own, the Winter Queen gifted the lance to the king and he used it to defeat Zaskettr, steal the beast's hoard and make himself ruler. After 40 years of his reign, the elf queen (again, for reasons of her own) took back the lance and Zaskettr rose and and took revenge, obliterating the King and his whole capital city. Now knowing this, the PCs went to the queen (encountering one of Zaskettr's mind controlled dragonborn patrols along the way) and negotiated: she gave the party the lance for the love and obedience of the party's paladin-warlock. So long as he serves her willingly the lance remains theirs. Note: the player is respeccing the character to reflect his new allegiance. Now the party has to decide how to approach their final battle with Zaskettr. They have a wish left among them which helps, but ultimately have to be able to beat the dragon in combat and strike the killing blow with the lance. That battle will likely occur this week or next (or both). [/QUOTE]
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