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Setting Party level vs an Ancient Red Dragon
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<blockquote data-quote="dave2008" data-source="post: 7313906" data-attributes="member: 83242"><p>I think you might of missed, or glossed over, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=12731" target="_blank">CapnZapp</a></u></strong></em>'s point. It is not about being detail oriented. You shouldn't worry about RAW, you should worry about fun, IMHO. Frankly, I could tell you were a bit doomed from the start when you were trying to adhere to the encounter guidelines. It seemed you were to worried about going "by the book," that you dismissed the comments telling you that wasn't going to work. I had hoped I would be wrong, but it seems, at least from your perspective, I was not.</p><p></p><p>At times I find it can be really liberating as a DM to let go of the details and just focus on fun. I remember in 4e I had my group face a balor as the big bad at the end of a particular adventure. It was way above their level, so I thought it would be length interesting battle. I was wrong and the group was in process of stomping it in quick order, so when they fire subsided from its fiery death, it was actually transformed into a more powerful demon that I just modified on the fly. It was RAW, but it was one of the best encounters we had over 10 levels of play.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7313906, member: 83242"] I think you might of missed, or glossed over, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=12731"]CapnZapp[/URL][/U][/B][/I]'s point. It is not about being detail oriented. You shouldn't worry about RAW, you should worry about fun, IMHO. Frankly, I could tell you were a bit doomed from the start when you were trying to adhere to the encounter guidelines. It seemed you were to worried about going "by the book," that you dismissed the comments telling you that wasn't going to work. I had hoped I would be wrong, but it seems, at least from your perspective, I was not. At times I find it can be really liberating as a DM to let go of the details and just focus on fun. I remember in 4e I had my group face a balor as the big bad at the end of a particular adventure. It was way above their level, so I thought it would be length interesting battle. I was wrong and the group was in process of stomping it in quick order, so when they fire subsided from its fiery death, it was actually transformed into a more powerful demon that I just modified on the fly. It was RAW, but it was one of the best encounters we had over 10 levels of play. [/QUOTE]
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