Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Setting Playoffs Finals (round 5)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 6858393" data-attributes="member: 6785785"><p>Wow, I get the exact opposite feeling about Planescape. I think it was designed to open the planes up to characters of all levels, with Sigil and the Outlands as a kind of home base. And although I agree that as the setting as presented, the factions are all very important, I find it very easy to dial back their presence so that they are very similar to the faction type organizations of other settings, like the Red Wizards or the Harpers or the Scarlet Brotherhood. </p><p></p><p>I honestly feel like there are too many for the players to ever truly keep track of, and the majority of published material seemed to really focus on only a handful of Factions. I don't require my PCs to join a faction, and I don't make everyone in Sigil a member of one. Instead they're just organizations that my PCs need to deal with from time to time..whether as a source of employment, or as rivals of some sort, or as outright enemies. </p><p></p><p>I find that works much better all around. The idea that every single person in Sigil was a faction member always seemed ridiculous to me...so I ditched it and I feel things are better for that change.</p><p></p><p></p><p></p><p>Well...this is round 5....you missed your chance a couple of rounds ago! But don't feel bad...your vote would not have saved the Realms. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Some were. The Faction War was one of the last things published for the line, and it made some pretty drastic changes to the situation in Sigil. There was going to be a follow up from what I've heard, and that would have restored some kind of status quo...but they ended the product line before that follow up was made. </p><p></p><p>I used some of the concepts in my game, but not too many. But even if you used the adventure exactly as written, there would still be Factions in Sigil. A few were disbanded, and one or two fractured into more than one, and another one or two new ones formed.</p><p></p><p>I forget the exact details because I changed so much, I'm sure someone can correct me...but that was the gist of it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6858393, member: 6785785"] Wow, I get the exact opposite feeling about Planescape. I think it was designed to open the planes up to characters of all levels, with Sigil and the Outlands as a kind of home base. And although I agree that as the setting as presented, the factions are all very important, I find it very easy to dial back their presence so that they are very similar to the faction type organizations of other settings, like the Red Wizards or the Harpers or the Scarlet Brotherhood. I honestly feel like there are too many for the players to ever truly keep track of, and the majority of published material seemed to really focus on only a handful of Factions. I don't require my PCs to join a faction, and I don't make everyone in Sigil a member of one. Instead they're just organizations that my PCs need to deal with from time to time..whether as a source of employment, or as rivals of some sort, or as outright enemies. I find that works much better all around. The idea that every single person in Sigil was a faction member always seemed ridiculous to me...so I ditched it and I feel things are better for that change. Well...this is round 5....you missed your chance a couple of rounds ago! But don't feel bad...your vote would not have saved the Realms. :p Some were. The Faction War was one of the last things published for the line, and it made some pretty drastic changes to the situation in Sigil. There was going to be a follow up from what I've heard, and that would have restored some kind of status quo...but they ended the product line before that follow up was made. I used some of the concepts in my game, but not too many. But even if you used the adventure exactly as written, there would still be Factions in Sigil. A few were disbanded, and one or two fractured into more than one, and another one or two new ones formed. I forget the exact details because I changed so much, I'm sure someone can correct me...but that was the gist of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Setting Playoffs Finals (round 5)
Top