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Setting Proposal: A Tail of Woe
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<blockquote data-quote="Vaxalon" data-source="post: 233529" data-attributes="member: 789"><p>Daniel, I don't mean any disrespect, but I hope all of the submissions are like yours... if so, I'm a shoe-in for the ten-pager.</p><p></p><p></p><p></p><p>This is pretty standard. Can you imagine any game world where this would not be true?</p><p></p><p></p><p></p><p>Again, is there any game world where this would not be true?</p><p></p><p>It's pretty hard to put something in this slot which isn't cliche... I have a feeling that the people who DO put something of substance here will have the advantage.</p><p></p><p></p><p></p><p>They asked, "who are the villains?" and you said, "There are villains." You spent a lot of space saying that they were there, and not enough saying who they were.</p><p></p><p></p><p></p><p>This, on the other hand, is new and interesting. You've taken a very human, very typical way of looking at the gods, and brought it into DnD where it has rarely shown up in the past.</p><p></p><p></p><p></p><p>An interesting take, with implications that you didn't go into that would make for an interesting world.</p><p></p><p></p><p></p><p>The suspended roads are new and interesting, but ruins, creatures, and danger are pretty standard fare.</p><p></p><p>All in all, you have a few ideas that are fresh, but it looks like you spent half or more of the document talking about things that really don't need saying. A submission that spends more time on what makes that world special will, I think, do better.</p><p></p><p>Again, please don't take what I'm saying amiss. This one is probably better than 90% of the submissions they'll get... but don't sweat not having gotten it in. In my opinion, it would have gotten a second glance, but in the end it would have had no chance of making the cut.</p><p></p><p>It's an interesting world, but not star material.</p></blockquote><p></p>
[QUOTE="Vaxalon, post: 233529, member: 789"] Daniel, I don't mean any disrespect, but I hope all of the submissions are like yours... if so, I'm a shoe-in for the ten-pager. This is pretty standard. Can you imagine any game world where this would not be true? Again, is there any game world where this would not be true? It's pretty hard to put something in this slot which isn't cliche... I have a feeling that the people who DO put something of substance here will have the advantage. They asked, "who are the villains?" and you said, "There are villains." You spent a lot of space saying that they were there, and not enough saying who they were. This, on the other hand, is new and interesting. You've taken a very human, very typical way of looking at the gods, and brought it into DnD where it has rarely shown up in the past. An interesting take, with implications that you didn't go into that would make for an interesting world. The suspended roads are new and interesting, but ruins, creatures, and danger are pretty standard fare. All in all, you have a few ideas that are fresh, but it looks like you spent half or more of the document talking about things that really don't need saying. A submission that spends more time on what makes that world special will, I think, do better. Again, please don't take what I'm saying amiss. This one is probably better than 90% of the submissions they'll get... but don't sweat not having gotten it in. In my opinion, it would have gotten a second glance, but in the end it would have had no chance of making the cut. It's an interesting world, but not star material. [/QUOTE]
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