Questhaven Glossary
Questhaven Glossary
A work in progress
Blinkling: Half-breed Blink Dog/Halfling; if you do not use Blinklings in your current campaign replace them with halflings who have blink dog animal companions or familiars.
Donjon Evanescent: a massive collective of extradimensional spaces that for a labyrinth like structure that exists in and around the city of Questhaven. If you are not using an extradimensional safehold in your current campaign replace this with any major dungeon.
Circle of Heroes: The governing body of the city of Questhaven selected from members of the Questor’s Society, in times of crisis it is lead by the Chosen One.
Questhaven: A major metropolis on the coast of a mystical sea. Freed from the rule of Korvak Cynmark the Dark Emperor a hundred years ago, it is currently ruled by the cities liberators an Oligarchy of Adventurers known as the Questor’s Society, also known as The Evocative City and The City of Adventure, it is referred to in a derogatory fashion as The City of Bastards due to the lack of a hereditary nobility and for the high population of half-breeds that reside in the city.
Questor’s Society: The dominant political, military and economic force in Questhaven; they are a coalition of adventures, explorers, treasure seekers and heroes. Membership to the group is granted by invitation only, usually functioning as a meritocracy. The Society selects new members of the Circle of Heroes when one steps down or dies from among their membership. The Society has its own courts and its own privileges that are usually only granted to most countries nobility.
The Honorable Order of Theurgic Master Craftsmen: Magic Item cafter's guild.
Ironborn: intelligent humanoid constructs, if you do not use Ironborn in your current campaign replace them with any playable construct race or inevitables.
Jotun: A breed of giant native to questhaven, they can joing and become members of the other tribes of giants. If you don't use Jotun in your current campaign replace them with any playable giant race.
Lurker: Half-breed Cloaker/Gnome; if you do not use Lurkers in your current campaign replace them with gnomes gifted in the use of deception, lore, song and shadow magic.
Our Deities of Questhaven: The people believe refering to gods by their names is blasphemous, they refer to dieties by titles the most common start with "Our" as a deity regarded favorably by the speaker and "Their" as one regarded unfavorably.
Our Judge of the Dead : God of justice, judgement, law, the dead, the land of the dead, retribution, lawyers, magistrates, judges, arbiters, the rule of law. Also known as He Who Sits in Judgement, Lord of Souls, Judge of the dead, The Last Judge. You can replace him with any diety of law or justice
Our Lady of Ladies:First Sister of the Trinity, Goddess of nobility, royalty, kingdoms, leadership, rulership, kings, queens and nobles. Not well love in Questhaven. You can replace her with any deity of nobility or rulership
Our Golden Huntress, Third Sister of the Trinity, Goddess of woods, woodsmen, rangers, woodcraft, nature and hunting. Also known as Lady of the Keen Eye and Silentstep, Fair Lady of the Bow, Guardian of the Woods. You can replace her with any deity of woodlands or hunting
Their Lordly Brother of Cunning: One of the three brothers known as the Dark Trinity, He is the god of cunning, tyranny, pride, slavery, plots , villainy, and conspiracies, Also known as the Lordly One, He of the Piercing Eyes, and the Brother of Wisdom. You can replace him with any deity of cunning or tyranny.
Their Vicious Brother of Destruction: One of the three brothers known as the dark Trinity, he is the god of destruction, violence, rage, bloodlust, carnage, brutality, savagery, and murder. Also Known as the Savage One, The Fierce One, and The Hand of Destruction,
Restless Souls: a special and unusual form of undead, something was significant or important to them when they were alive remains undone, so special is this calling that Our Judge of the Dead allows them to remain in the world of the living. You can replace them with any playable undead or outsider.
Stonewarden Gargoyles good aligned gargoyles aligned with the watchers. If you don't use Stonewarden Gargoyles in your current campaign replace them with any playable gargoyle race.
Watchers half-breed dwarf/gargoyle; if you do not use watchers in your current campaign replace them with dwarfs or any playable gargoyle race.
Wretch: half-breed Hag/Orc; if you do not use wretch in your current campaign replace them with hags, half-orcs or orcs.
Wyrd: half-breed Elf/Ogre mage; if you do not use wretch in your current campaign replace them with elves, half-elves, or ogre mages.