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<blockquote data-quote="Tarrasque Wrangler" data-source="post: 1633725" data-attributes="member: 7473"><p>Mine was posted in that area, but I think it's gone now. So here goes nothin':</p><p> <p style="text-align: center"><strong>RUINS OF EMPIRE </strong>Campaign Setting</p> <p style="text-align: center"></p><p> </p><p></p><p> <strong>1. Core Ethos Sentence. </strong>Ruins of Empire is about survival, exploration, and desperate combat set in a world struggling to raise itself from the ashes of a multiversal disaster and subsequent wars.</p><p></p><p> </p><p></p><p> <strong>2. Who are the heroes? </strong>There are very few "name-caliber" heroes in the world of Gannis, representing a unique opportunity for player-characters to carve a name for themselves in the annals of history. However, wasteland bards sing tales of such folk heroes as Vizaalius, the great paladin-general of the Celestial Order of the Divine Maker, and Hespah, secretive master of the order of Mystic Warriors. In Tessildor, the indigo-cloaked agents of the fascistic First Citizen scour the land for the Silvershield, a mysterious wanderer who foils the plots of the would-be conquerer.</p><p></p><p> </p><p></p><p> <strong>3. What do they do?</strong> Opportunities for adventurous souls are abundant in Gannis. Many seek the ruins of the Great Cosmic Empire, to plunder them of their lost technologies, which rival the greatest magical artifacts in their power. Freedom fighters (such as the Silvershield, see above) seek the downfall of the many corrupt regimes that have risen throughout the world. Gannis teems with fell beasts, demons, dragons, and vile races stranded here after the fall of the Great Cosmic Empire, while countless explorers strive simply to better understand this world that has, quite literally, been reshaped by eons of war.</p><p></p><p> </p><p></p><p> <strong>4. Threats, Conflicts, & Villains. </strong> The primary antagonists of the setting are the Uncreated, an obscure race responsible for the downfall of the Great Cosmic Empire, who are performing "mop-up operations" across the multiverse in an attempt to wipe out the last vestiges of the Empire. They have succeeded in infiltrating Gannis society and work to foment political upheaval, war atrocities, and racial division. Their machinations have only begun to make themselves known to the most powerful beings on Gannis, but few suspect just how powerful and entrenched the Uncreated are.</p><p></p><p> Lesser threats include the aforementioned regime of Corzon Dagodor, First Citizen of Tessildor, the former king who disposed of his title after cementing his hold on that country's military and economic leadership. He has banned all unsanctioned arcane magic, and evicted the clergy of the Celestial Order in favor of his state-run denomination of the Order.</p><p></p><p> </p><p></p><p> <strong>5. Nature of Magic. </strong>Arcane magic is a form of energy that pervades the universe and interacts with the minds of trained adepts. In the days of the Empire, wizardry was just another mundane, albeit useful, science that was studied alongside physics and chemistry. Since the collapse of the Empire and the loss of scientific and technical knowledge in the ensuing dark age, magic has taken on a more and more important role in the affairs of the people, as the number of wielders has declined.</p><p></p><p> Divine magic is the province of the Celestial Order, a powerful pre-Collapse faith in an all-powerful Divine Maker and Preserver, represented by various denominations, sects, and mystery cults (to provide for the variation in clerical domains and world outlooks that pantheistic religions usually provide). The Celestial Order is worshipped amongst nearly all civilized races. Exceptions include barbaric human and demihuman cultures that worship various nature spirits, and evil races such as goblins, orcs and ogres who pay tribute to fiends.</p><p></p><p> </p><p></p><p> <strong>6. What's new? What's different? </strong>Ruins of Empire represents an effort to bridge the worlds of high sword-and-sorcery with the sub-genre of post-apocalyptic dark fantasy. The trappings of traditional fantasy, including elves, dwarves, dragons, demons and magic are all there. These elements are layered onto a backdrop of fallen civilizations, ancient and forgotten lore, and a quest for survival in a harsher and more chaotic world. The actions of PCs can and will have a great effect on the world of Gannis. Characters have a chance to be the movers and shakers of society, rather than minor players in the struggles of gods, archmages, and kings.</p></blockquote><p></p>
[QUOTE="Tarrasque Wrangler, post: 1633725, member: 7473"] Mine was posted in that area, but I think it's gone now. So here goes nothin': [center][b]RUINS OF EMPIRE [/b]Campaign Setting [/center] [b]1. Core Ethos Sentence. [/b]Ruins of Empire is about survival, exploration, and desperate combat set in a world struggling to raise itself from the ashes of a multiversal disaster and subsequent wars. [b]2. Who are the heroes? [/b]There are very few "name-caliber" heroes in the world of Gannis, representing a unique opportunity for player-characters to carve a name for themselves in the annals of history. However, wasteland bards sing tales of such folk heroes as Vizaalius, the great paladin-general of the Celestial Order of the Divine Maker, and Hespah, secretive master of the order of Mystic Warriors. In Tessildor, the indigo-cloaked agents of the fascistic First Citizen scour the land for the Silvershield, a mysterious wanderer who foils the plots of the would-be conquerer. [b]3. What do they do?[/b] Opportunities for adventurous souls are abundant in Gannis. Many seek the ruins of the Great Cosmic Empire, to plunder them of their lost technologies, which rival the greatest magical artifacts in their power. Freedom fighters (such as the Silvershield, see above) seek the downfall of the many corrupt regimes that have risen throughout the world. Gannis teems with fell beasts, demons, dragons, and vile races stranded here after the fall of the Great Cosmic Empire, while countless explorers strive simply to better understand this world that has, quite literally, been reshaped by eons of war. [b]4. Threats, Conflicts, & Villains. [/b] The primary antagonists of the setting are the Uncreated, an obscure race responsible for the downfall of the Great Cosmic Empire, who are performing "mop-up operations" across the multiverse in an attempt to wipe out the last vestiges of the Empire. They have succeeded in infiltrating Gannis society and work to foment political upheaval, war atrocities, and racial division. Their machinations have only begun to make themselves known to the most powerful beings on Gannis, but few suspect just how powerful and entrenched the Uncreated are. Lesser threats include the aforementioned regime of Corzon Dagodor, First Citizen of Tessildor, the former king who disposed of his title after cementing his hold on that country's military and economic leadership. He has banned all unsanctioned arcane magic, and evicted the clergy of the Celestial Order in favor of his state-run denomination of the Order. [b]5. Nature of Magic. [/b]Arcane magic is a form of energy that pervades the universe and interacts with the minds of trained adepts. In the days of the Empire, wizardry was just another mundane, albeit useful, science that was studied alongside physics and chemistry. Since the collapse of the Empire and the loss of scientific and technical knowledge in the ensuing dark age, magic has taken on a more and more important role in the affairs of the people, as the number of wielders has declined. Divine magic is the province of the Celestial Order, a powerful pre-Collapse faith in an all-powerful Divine Maker and Preserver, represented by various denominations, sects, and mystery cults (to provide for the variation in clerical domains and world outlooks that pantheistic religions usually provide). The Celestial Order is worshipped amongst nearly all civilized races. Exceptions include barbaric human and demihuman cultures that worship various nature spirits, and evil races such as goblins, orcs and ogres who pay tribute to fiends. [b]6. What's new? What's different? [/b]Ruins of Empire represents an effort to bridge the worlds of high sword-and-sorcery with the sub-genre of post-apocalyptic dark fantasy. The trappings of traditional fantasy, including elves, dwarves, dragons, demons and magic are all there. These elements are layered onto a backdrop of fallen civilizations, ancient and forgotten lore, and a quest for survival in a harsher and more chaotic world. The actions of PCs can and will have a great effect on the world of Gannis. Characters have a chance to be the movers and shakers of society, rather than minor players in the struggles of gods, archmages, and kings. [/QUOTE]
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