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Setting Shacked City AP in Eberron
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<blockquote data-quote="airwalkrr" data-source="post: 5574675" data-attributes="member: 12460"><p>No comments yet, eh? Well I have been ruminating on the subject and here are a few details I have come up with so far.</p><p></p><p>The four main temples in the city of Cauldron would be converted thusly:</p><p>St. Cuthbert > Silver Flame</p><p>Kord > Sovereign Host (with an emphasis on Dol Dorn)</p><p>Pelor > Sovereign Host (with an emphasis on Olladra)</p><p>Wee Jas > Blood of Vol</p><p></p><p>The Ebon Triad would consist of cultists of the three different sinister religions converted thusly:</p><p>Hextor > Blood of Vol</p><p>Vecna > The Shadow</p><p>Erythnul > Cult of the Dragon Below</p><p></p><p>As for the placement of the city of Cauldron, I came up with the idea that perhaps Cauldron exists in Xen'drik, not necessarily taking the place of Stormreach. Stormreach would take the place of the city of Sasserine, which isn't a locale specifically detailed in the SCAP, but is offered as an option for players wanting to visit a bigger city with more resources to purchase more powerful items. Of course, Sasserine is a little bit larger than Stormreach according to the Dungeon Magazine backdrop, but it could work. I also like the idea of setting Cauldron in Xen'drik because it makes the world around the PCs a more mysterious place, which seems to fit the setting of the SCAP better.</p><p></p><p>I have been thinking about the references to Carceri as well. I am thinking the closest analogue to this in Eberron is Xoriat. Surely a bunch of cultists wanting to bring Xoriat coterminous with Eberron again could be a great backstory for an epic Eberron campaign! It might also work if it was Dal Quor, though. There is no mention of demodands and how they fit into Eberron's cosmology in the Eberron Campaign Setting though. Does anyone know of any reference to where they might reside in Eberron? I could just change the demodands to Daelkyr I suppose although that might be a little more work.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5574675, member: 12460"] No comments yet, eh? Well I have been ruminating on the subject and here are a few details I have come up with so far. The four main temples in the city of Cauldron would be converted thusly: St. Cuthbert > Silver Flame Kord > Sovereign Host (with an emphasis on Dol Dorn) Pelor > Sovereign Host (with an emphasis on Olladra) Wee Jas > Blood of Vol The Ebon Triad would consist of cultists of the three different sinister religions converted thusly: Hextor > Blood of Vol Vecna > The Shadow Erythnul > Cult of the Dragon Below As for the placement of the city of Cauldron, I came up with the idea that perhaps Cauldron exists in Xen'drik, not necessarily taking the place of Stormreach. Stormreach would take the place of the city of Sasserine, which isn't a locale specifically detailed in the SCAP, but is offered as an option for players wanting to visit a bigger city with more resources to purchase more powerful items. Of course, Sasserine is a little bit larger than Stormreach according to the Dungeon Magazine backdrop, but it could work. I also like the idea of setting Cauldron in Xen'drik because it makes the world around the PCs a more mysterious place, which seems to fit the setting of the SCAP better. I have been thinking about the references to Carceri as well. I am thinking the closest analogue to this in Eberron is Xoriat. Surely a bunch of cultists wanting to bring Xoriat coterminous with Eberron again could be a great backstory for an epic Eberron campaign! It might also work if it was Dal Quor, though. There is no mention of demodands and how they fit into Eberron's cosmology in the Eberron Campaign Setting though. Does anyone know of any reference to where they might reside in Eberron? I could just change the demodands to Daelkyr I suppose although that might be a little more work. [/QUOTE]
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Setting Shacked City AP in Eberron
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