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<blockquote data-quote="DMEntropy" data-source="post: 1293701" data-attributes="member: 13270"><p>DIRE ALLIGATOR</p><p></p><p>Large Animal</p><p>Hit Dice: 8d8+40 (72 hp)</p><p>Initiative: +1</p><p>Speed: 30 ft, Swim 30 ft</p><p>Armor Class: 19 (-1 size, +9 Natural, +2 Dex)</p><p>Base Attack/Grapple: +6 / +20</p><p>Attack: Bite +17 melee (2d8+10)</p><p>Full Attack: Bite +17 melee (2d8+10), Tail Slap +11 melee (1d8+5)</p><p>Space/Reach: 10 ft / 5 ft</p><p>Special Attacks: Improved Grab</p><p>Special Qualities: Scent, Low-light vision</p><p>Saves: Fort +10, Ref +6, Will +3</p><p>Abilities: Str 31, Dex 12, Con 21, Int 2, Wis 12, Cha 6</p><p>Skills: Hide +4*, Listen +8, Spot +8</p><p>Feats: Alertness, Run, Weapon Focus (Bite)</p><p>Environment: Temperate Swamp</p><p>Organization: Solitary</p><p>Challenge Rating: 6</p><p>Treasure: Standard coins; Double goods (gems only); Standard items</p><p>Alignment: Always Neutral</p><p>Advancement: 9-16 HD (Huge)</p><p>Level Adjustment: -</p><p></p><p>This enormous alligator has especially thick hide with ridges and plates all over it. Large golden eyes gleam with an inner hunger.</p><p></p><p>Combat</p><p>The dire alligator relies on its powerful jaws to grab and disable its opponent. Secondary opponents will be attacked with its powerful lashing tail. </p><p></p><p>Improved Grab (Ex): A dire alligator can make a grapple attack that does not provoke an attack of opportunity if it his with its bite attack. If successful, the opponent is held and automatically takes bite damage each round. Opponents held in the dire alligator’s jaws will be dragged into any nearby body of water as the dire alligator attempts to drown them as well.</p><p></p><p>Skills</p><p>* A dire alligator receives a +8 racial bonus to Hide checks when concealed in swamps and water.</p></blockquote><p></p>
[QUOTE="DMEntropy, post: 1293701, member: 13270"] DIRE ALLIGATOR Large Animal Hit Dice: 8d8+40 (72 hp) Initiative: +1 Speed: 30 ft, Swim 30 ft Armor Class: 19 (-1 size, +9 Natural, +2 Dex) Base Attack/Grapple: +6 / +20 Attack: Bite +17 melee (2d8+10) Full Attack: Bite +17 melee (2d8+10), Tail Slap +11 melee (1d8+5) Space/Reach: 10 ft / 5 ft Special Attacks: Improved Grab Special Qualities: Scent, Low-light vision Saves: Fort +10, Ref +6, Will +3 Abilities: Str 31, Dex 12, Con 21, Int 2, Wis 12, Cha 6 Skills: Hide +4*, Listen +8, Spot +8 Feats: Alertness, Run, Weapon Focus (Bite) Environment: Temperate Swamp Organization: Solitary Challenge Rating: 6 Treasure: Standard coins; Double goods (gems only); Standard items Alignment: Always Neutral Advancement: 9-16 HD (Huge) Level Adjustment: - This enormous alligator has especially thick hide with ridges and plates all over it. Large golden eyes gleam with an inner hunger. Combat The dire alligator relies on its powerful jaws to grab and disable its opponent. Secondary opponents will be attacked with its powerful lashing tail. Improved Grab (Ex): A dire alligator can make a grapple attack that does not provoke an attack of opportunity if it his with its bite attack. If successful, the opponent is held and automatically takes bite damage each round. Opponents held in the dire alligator’s jaws will be dragged into any nearby body of water as the dire alligator attempts to drown them as well. Skills * A dire alligator receives a +8 racial bonus to Hide checks when concealed in swamps and water. [/QUOTE]
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