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<blockquote data-quote="DMEntropy" data-source="post: 1297016" data-attributes="member: 13270"><p>DWARF HOUND</p><p></p><p>Medium Animal (Earth)</p><p>Hit Dice: 5d8+25 (47 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft</p><p>Armor Class: 13 (+2 Natural, +1 Dex)</p><p>Base Attack/Grapple: +4 / +7</p><p>Attack: Bite +8 melee (1d8+4)</p><p>Full Attack: Bite +8 melee (1d8+4)</p><p>Space/Reach: 5 ft / 5 ft</p><p>Special Attacks: Deafening Bark</p><p>Special Qualities: Darkvision 60 ft, Immunities, Scent</p><p>Saves: Fort +9, Ref +3, Will +1</p><p>Abilities: Str 16, Dex 13, Con 20, Int 4, Wis 8, Cha 8</p><p>Skills: Jump +8, Listen +7, Spot +7, Swim +5, Survival +3*</p><p>Feats: Improved Natural Attack, Weapon Focus (Bite)</p><p>Environment: Underground</p><p>Organization: Solitary, Pack (6-9)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: 6-7 HD (Medium), 8-9 HD (Large)</p><p>Level Adjustment: -</p><p></p><p>Description</p><p>The god of dwarves, Galvar Thuradoom, created three hounds to track down Uluk after he set orcs upon the dwarven cities beneath the mountains. So pleased with the hounds, Galvar created twelve lesser hounds and gave them to the dwarves to protect them from the raiding orcs. The hounds helped the dwarves drive the orcs from their tunnels and were forever the faithful companion of the dwarves.</p><p></p><p>Dwarf hounds are short and broad, possessed of enormous strength and stamina. They are not swift runners, but they can fit through even the narrowest passages and lope along with their masters at a tireless trot. The dogs have short coats ranging in color from coal black to a reddish-gold and have large, golden eyes. They have been bred for great intelligence, and miners often use the dogs to sniff out veins of ore deep within the mountains. When it scents a vein, it lets loose with a thunderclap bark that echoes for miles through underground tunnels (and attribute that makes them amazing watchdogs as well). How the animals actually smell gold and the like is a mystery to human trainers and is a secret the dwarves prefer to keep to themselves.</p><p></p><p>Dwarves will rarely sell puppies to human trainers, but they are always very expensive, and the dogs are never happy outside close passages and dim lighting. For this reason, they are rarely seen in human lands except as watchdogs in some wealthy lord's castle.</p><p></p><p>Combat</p><p>A dwarf hound's loud bark is indeed worse than it's bite. The hounds are utterly fearless in defense of their masters and don't back down from any attacker, no mater how large or dangerous. Once they attack a target, nothing can deter them except death.</p><p></p><p>Immunities (Ex): Dwarf hounds are immune to fear, sleep, and paralysis attacks, as well as subdual damage.</p><p></p><p>Deafening Bark (Ex): When in battle, a dwarf hound barks constantly. The pure volume of the bark can confuse or even stun foes. Opponents within 60 fee in an enclosed area or 20 feet in an open area must make a Will save DC 17 or be disoriented. In an enclosed area, a failed save means the stunned while success means 1/2 speed and attacks at -4 are possible. In an open area a failed save means -4 to hit and 1/2 movement, while a successful save reduces this modifier to -2 and full movement is retained. Once a Will save is successfully made no further check is needed during that encounter. Dwarves used to fighting near these hounds make their Will save at DC 12 with failure being the equivalent of a success for others and success meaning no effect.</p><p></p><p>Skills</p><p>Dwarf Hounds receive a +5 racial bonus to their survival skill when tracking by scent underground.</p></blockquote><p></p>
[QUOTE="DMEntropy, post: 1297016, member: 13270"] DWARF HOUND Medium Animal (Earth) Hit Dice: 5d8+25 (47 hp) Initiative: +0 Speed: 30 ft Armor Class: 13 (+2 Natural, +1 Dex) Base Attack/Grapple: +4 / +7 Attack: Bite +8 melee (1d8+4) Full Attack: Bite +8 melee (1d8+4) Space/Reach: 5 ft / 5 ft Special Attacks: Deafening Bark Special Qualities: Darkvision 60 ft, Immunities, Scent Saves: Fort +9, Ref +3, Will +1 Abilities: Str 16, Dex 13, Con 20, Int 4, Wis 8, Cha 8 Skills: Jump +8, Listen +7, Spot +7, Swim +5, Survival +3* Feats: Improved Natural Attack, Weapon Focus (Bite) Environment: Underground Organization: Solitary, Pack (6-9) Challenge Rating: 3 Treasure: None Alignment: Always Neutral Advancement: 6-7 HD (Medium), 8-9 HD (Large) Level Adjustment: - Description The god of dwarves, Galvar Thuradoom, created three hounds to track down Uluk after he set orcs upon the dwarven cities beneath the mountains. So pleased with the hounds, Galvar created twelve lesser hounds and gave them to the dwarves to protect them from the raiding orcs. The hounds helped the dwarves drive the orcs from their tunnels and were forever the faithful companion of the dwarves. Dwarf hounds are short and broad, possessed of enormous strength and stamina. They are not swift runners, but they can fit through even the narrowest passages and lope along with their masters at a tireless trot. The dogs have short coats ranging in color from coal black to a reddish-gold and have large, golden eyes. They have been bred for great intelligence, and miners often use the dogs to sniff out veins of ore deep within the mountains. When it scents a vein, it lets loose with a thunderclap bark that echoes for miles through underground tunnels (and attribute that makes them amazing watchdogs as well). How the animals actually smell gold and the like is a mystery to human trainers and is a secret the dwarves prefer to keep to themselves. Dwarves will rarely sell puppies to human trainers, but they are always very expensive, and the dogs are never happy outside close passages and dim lighting. For this reason, they are rarely seen in human lands except as watchdogs in some wealthy lord's castle. Combat A dwarf hound's loud bark is indeed worse than it's bite. The hounds are utterly fearless in defense of their masters and don't back down from any attacker, no mater how large or dangerous. Once they attack a target, nothing can deter them except death. Immunities (Ex): Dwarf hounds are immune to fear, sleep, and paralysis attacks, as well as subdual damage. Deafening Bark (Ex): When in battle, a dwarf hound barks constantly. The pure volume of the bark can confuse or even stun foes. Opponents within 60 fee in an enclosed area or 20 feet in an open area must make a Will save DC 17 or be disoriented. In an enclosed area, a failed save means the stunned while success means 1/2 speed and attacks at -4 are possible. In an open area a failed save means -4 to hit and 1/2 movement, while a successful save reduces this modifier to -2 and full movement is retained. Once a Will save is successfully made no further check is needed during that encounter. Dwarves used to fighting near these hounds make their Will save at DC 12 with failure being the equivalent of a success for others and success meaning no effect. Skills Dwarf Hounds receive a +5 racial bonus to their survival skill when tracking by scent underground. [/QUOTE]
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