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<blockquote data-quote="DMEntropy" data-source="post: 1297190" data-attributes="member: 13270"><p>MONSTROUS MARSH COBRA</p><p></p><p>Large Animal</p><p>Hit Dice: 6d8+18 (45 hp)</p><p>Initiative: +5</p><p>Speed: 20 ft, Climb 20 ft, Swim 20 ft</p><p>Armor Class: 17 (-1 Size, +6 Natural, +2 Dex)</p><p>Base Attack/Grapple: +4 / +9</p><p>Attack: Bite +9 melee (1d8+7 and poison)</p><p>Full Attack: Bite +9 melee (1d8+7 and poison)</p><p>Space/Reach: 5 ft / 5 ft (coiled)</p><p>Special Attacks: Poison</p><p>Special Qualities: Scent, Tremorsense 30 ft</p><p>Saves: Fort +7, Ref +5, Will +4</p><p>Abilities: Str 20, Dex 14, Con 16, Int 1, Wis 12, Cha 2</p><p>Skills: Climb +10*, Hide +8*, Listen +8, Spot +5</p><p>Feats: Alertness, Improved Initiative</p><p>Environment: Temperate and warm swamps or jungles</p><p>Organization: Solitary</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: 7-9 HD (Large)</p><p>Level Adjustment: -</p><p></p><p></p><p>Description</p><p>The Monstrous Marsh Cobra is a stealthy predator, its body is dark green and its hood is dappled with emerald green spots.</p><p></p><p>Combat</p><p>Monstrous Marsh Cobras prefer to hide until prey approaches. It then springs out with its initial rush and attack. The improved vision and tactile senses of the Monstrous Marsh Cobra compared to its smaller cousin makes it a much more deadly opponent.</p><p></p><p>Poison (Ex): The poison of a Marsh Cobra has an initial damage of 1d6 CON and secondary damage of Blindness and has a DC of 16. </p><p></p><p>Skills</p><p>Marsh Cobras receive a +4 racial bonus to Climb and Hide checks while in marshes or swamps.</p></blockquote><p></p>
[QUOTE="DMEntropy, post: 1297190, member: 13270"] MONSTROUS MARSH COBRA Large Animal Hit Dice: 6d8+18 (45 hp) Initiative: +5 Speed: 20 ft, Climb 20 ft, Swim 20 ft Armor Class: 17 (-1 Size, +6 Natural, +2 Dex) Base Attack/Grapple: +4 / +9 Attack: Bite +9 melee (1d8+7 and poison) Full Attack: Bite +9 melee (1d8+7 and poison) Space/Reach: 5 ft / 5 ft (coiled) Special Attacks: Poison Special Qualities: Scent, Tremorsense 30 ft Saves: Fort +7, Ref +5, Will +4 Abilities: Str 20, Dex 14, Con 16, Int 1, Wis 12, Cha 2 Skills: Climb +10*, Hide +8*, Listen +8, Spot +5 Feats: Alertness, Improved Initiative Environment: Temperate and warm swamps or jungles Organization: Solitary Challenge Rating: 1 Treasure: None Alignment: Always Neutral Advancement: 7-9 HD (Large) Level Adjustment: - Description The Monstrous Marsh Cobra is a stealthy predator, its body is dark green and its hood is dappled with emerald green spots. Combat Monstrous Marsh Cobras prefer to hide until prey approaches. It then springs out with its initial rush and attack. The improved vision and tactile senses of the Monstrous Marsh Cobra compared to its smaller cousin makes it a much more deadly opponent. Poison (Ex): The poison of a Marsh Cobra has an initial damage of 1d6 CON and secondary damage of Blindness and has a DC of 16. Skills Marsh Cobras receive a +4 racial bonus to Climb and Hide checks while in marshes or swamps. [/QUOTE]
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