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<blockquote data-quote="DMEntropy" data-source="post: 1297691" data-attributes="member: 13270"><p>GREAT TROLL</p><p></p><p>Huge Giant</p><p>Hit Dice: 16d8+160 (232 hp)</p><p>Initiative: +3</p><p>Speed: 30 ft (armored), Base 40 ft, Swim 20 ft</p><p>Armor Class: 28 (-2 Size, +12 Natural, +5 Breastplate, +3 Dex)</p><p>Base Attack/Grapple: +12 / +31</p><p>Attack: Claw +23 melee (1d8+11) or MW Greatsword +25 melee (4d6+16) or MW Mighty (Str 18) Composite Longbow +15 ranged (3d6+4)</p><p>Full Attack: 2 Claws +23 melee (1d8+11) and Bite +18 (1d8+5) or MW Greatsword +25/+20/+15 melee (4d6+16) or MW Mighty (Str 18) Composite Longbow +15 ranged (3d6+4)</p><p>Space/Reach: 15 ft / 15 ft</p><p>Special Attacks: Rend, Spellcasting</p><p>Special Qualities: Acid and Cold Resistance 10, Darkvision 120 ft, Low-light vision, Regeneration 10, Scent, SR 21</p><p>Saves: Fort +25, Ref +10, Will +12</p><p>Abilities: Str 32, Dex 16, Con 30, Int 12, Wis 18, Cha 14</p><p>Skills: Craft (Armor or Weapon Smith) +20*, Knowledge (Nature) +10, Listen +25, Spot + 17, Survival +10*, Swim +15, Use Magic Device +8</p><p>Feats: Alertness, Awesome Blow, Cleave, Craft Magic Arms and Armor, Power Attack, Weapon Focus (Greatsword)</p><p>Environment: Any swamp or marsh, Cold hills or mountains</p><p>Organization: Solitary or Band (2-4)</p><p>Challenge Rating: 15</p><p>Treasure: Standard coins; Standard goods; Double items</p><p>Alignment: Usually Neutral Evil</p><p>Advancement: By character class</p><p>Level Adjustment: ?</p><p></p><p>Description</p><p>Great Trolls are creatures of evil legend, standing around 25 feet tall. Their bodies are heavily muscled and their skin is very dark green, almost black, and covered with tiny hard scales. Great Trolls are far more intelligent than their brutish cousins and are master metalworkers. They craft their own arms and armor, and may even place magical enchantments upon them.</p><p></p><p>If approached carefully and promised great rewards, they may be persuaded to craft items of great beauty and ability.</p><p></p><p>Combat</p><p>Great Trolls are usually only aggressive when they, or their territory, is threatened or when hungry.</p><p></p><p>Regeneration (su): Great Trolls regenerate 10 HP per round and treat all damage as subdual except Fire and Acid.</p><p></p><p>Rend (ex): A Great Troll that hits an opponent with both claw attacks can rend them for 1d8+22 damage.</p><p></p><p>Spellcasting (sp): Great Trolls can cast spells as an 8th Level Druid, Save DC14+Spell Level. Spells by level are 6/5/4/4/3/-/-/-/-/-. Typical spells prepared by Great Trolls are: Level 0-Detect Magic, Flare, Guidance, Light, Read Magic, Resistance; Level 1- Entangle, Faerie Fire, Obscuring Mist, Pass Without Trace, Speak with Animals; Level 2- Bull’s Strength, Fog Cloud, Resist Energy, Summon Swarm; Level 3- Call Lightning, Poison, Quench, Speak with Plants; Level 4- Control Water, Dispel Magic, Freedom of Movement.</p><p></p><p>Skills</p><p>Great Trolls receive a +2 racial bonus to Craft rolls involving metal. In their home terrain Great Trolls gain a +4 racial bonus to Survival.</p><p></p><p>Languages: Draconic and Giant</p><p></p><p>Water Troll Character Classes: Great trolls favored class is Ranger. They most commonly take levels in Ranger or Sorcerer.</p></blockquote><p></p>
[QUOTE="DMEntropy, post: 1297691, member: 13270"] GREAT TROLL Huge Giant Hit Dice: 16d8+160 (232 hp) Initiative: +3 Speed: 30 ft (armored), Base 40 ft, Swim 20 ft Armor Class: 28 (-2 Size, +12 Natural, +5 Breastplate, +3 Dex) Base Attack/Grapple: +12 / +31 Attack: Claw +23 melee (1d8+11) or MW Greatsword +25 melee (4d6+16) or MW Mighty (Str 18) Composite Longbow +15 ranged (3d6+4) Full Attack: 2 Claws +23 melee (1d8+11) and Bite +18 (1d8+5) or MW Greatsword +25/+20/+15 melee (4d6+16) or MW Mighty (Str 18) Composite Longbow +15 ranged (3d6+4) Space/Reach: 15 ft / 15 ft Special Attacks: Rend, Spellcasting Special Qualities: Acid and Cold Resistance 10, Darkvision 120 ft, Low-light vision, Regeneration 10, Scent, SR 21 Saves: Fort +25, Ref +10, Will +12 Abilities: Str 32, Dex 16, Con 30, Int 12, Wis 18, Cha 14 Skills: Craft (Armor or Weapon Smith) +20*, Knowledge (Nature) +10, Listen +25, Spot + 17, Survival +10*, Swim +15, Use Magic Device +8 Feats: Alertness, Awesome Blow, Cleave, Craft Magic Arms and Armor, Power Attack, Weapon Focus (Greatsword) Environment: Any swamp or marsh, Cold hills or mountains Organization: Solitary or Band (2-4) Challenge Rating: 15 Treasure: Standard coins; Standard goods; Double items Alignment: Usually Neutral Evil Advancement: By character class Level Adjustment: ? Description Great Trolls are creatures of evil legend, standing around 25 feet tall. Their bodies are heavily muscled and their skin is very dark green, almost black, and covered with tiny hard scales. Great Trolls are far more intelligent than their brutish cousins and are master metalworkers. They craft their own arms and armor, and may even place magical enchantments upon them. If approached carefully and promised great rewards, they may be persuaded to craft items of great beauty and ability. Combat Great Trolls are usually only aggressive when they, or their territory, is threatened or when hungry. Regeneration (su): Great Trolls regenerate 10 HP per round and treat all damage as subdual except Fire and Acid. Rend (ex): A Great Troll that hits an opponent with both claw attacks can rend them for 1d8+22 damage. Spellcasting (sp): Great Trolls can cast spells as an 8th Level Druid, Save DC14+Spell Level. Spells by level are 6/5/4/4/3/-/-/-/-/-. Typical spells prepared by Great Trolls are: Level 0-Detect Magic, Flare, Guidance, Light, Read Magic, Resistance; Level 1- Entangle, Faerie Fire, Obscuring Mist, Pass Without Trace, Speak with Animals; Level 2- Bull’s Strength, Fog Cloud, Resist Energy, Summon Swarm; Level 3- Call Lightning, Poison, Quench, Speak with Plants; Level 4- Control Water, Dispel Magic, Freedom of Movement. Skills Great Trolls receive a +2 racial bonus to Craft rolls involving metal. In their home terrain Great Trolls gain a +4 racial bonus to Survival. Languages: Draconic and Giant Water Troll Character Classes: Great trolls favored class is Ranger. They most commonly take levels in Ranger or Sorcerer. [/QUOTE]
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