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Setting spell level for homebrew spell - advice please!
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<blockquote data-quote="Lawmonger" data-source="post: 8529018" data-attributes="member: 38532"><p><h2><span style="font-size: 15px">Hi all, </span></h2> <h2><span style="font-size: 15px">I'm reasonably new to DMing 5e, but I wanted to create a signature spell for a low level paladin NPC. </span></h2> <h2><span style="font-size: 15px">I'm running a 5e campaign based on the 1e Slavelords adventures (A0-A4).</span></h2> <h2><span style="font-size: 15px">The NPC is a vigilante in an evil city, known as Jack of the Light. </span></h2> <h2><span style="font-size: 15px">The idea is that he conceals his face with this spell that makes it glow so brightly it hides his features and dazzles those who look at him.</span></h2> <h2><span style="font-size: 15px">I've come up with the spell below, but am not sure whether I have set the spell level appropriately - thoughts and advice would be welcome!</span></h2> <h2></h2> <h2><em>Mask of Light</em></h2><p>1st (?) level evocation</p><p></p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Components:</strong> S, M</p><p><strong>Duration:</strong> Concentration, up to 1 minute.</p><p><strong>Classes:</strong> Cleric, Paladin</p><p></p><p><em>A glow begins to build beneath the skin of your face, suffusing, then completely obscuring your features with a light so bright it is painful to look upon. </em></p><p></p><p>Your face sheds bright light to a range of 10ft and dim light for 10ft beyond that. The light conceals your features, but your vision is not impaired by the spell and you can see normally.</p><p></p><p>When a creature that can see your face starts its turn within 10 ft. of you, it must make a Wisdom saving throw. If the saving throw fails by 5 or more, the creature is instantly Blinded for 1 round. Otherwise, a creature that fails the save is dazzled and for 1 round its melee attacks against you are made with disadvantage.</p><p></p><p>Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see you until the start of its next turn, when it can avert its eyes again. If the creature looks at you in the meantime, it must immediately make the save.</p><p></p><p>If you see yourself reflected on a polished surface within 10 ft. of you, you affected by your own spell.</p></blockquote><p></p>
[QUOTE="Lawmonger, post: 8529018, member: 38532"] [HEADING=1][SIZE=4]Hi all, I'm reasonably new to DMing 5e, but I wanted to create a signature spell for a low level paladin NPC. I'm running a 5e campaign based on the 1e Slavelords adventures (A0-A4). The NPC is a vigilante in an evil city, known as Jack of the Light. The idea is that he conceals his face with this spell that makes it glow so brightly it hides his features and dazzles those who look at him. I've come up with the spell below, but am not sure whether I have set the spell level appropriately - thoughts and advice would be welcome![/SIZE] [I]Mask of Light[/I][/HEADING] 1st (?) level evocation [B]Casting Time:[/B] 1 action [B]Range:[/B] Personal [B]Components:[/B] S, M [B]Duration:[/B] Concentration, up to 1 minute. [B]Classes:[/B] Cleric, Paladin [I]A glow begins to build beneath the skin of your face, suffusing, then completely obscuring your features with a light so bright it is painful to look upon. [/I] Your face sheds bright light to a range of 10ft and dim light for 10ft beyond that. The light conceals your features, but your vision is not impaired by the spell and you can see normally. When a creature that can see your face starts its turn within 10 ft. of you, it must make a Wisdom saving throw. If the saving throw fails by 5 or more, the creature is instantly Blinded for 1 round. Otherwise, a creature that fails the save is dazzled and for 1 round its melee attacks against you are made with disadvantage. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see you until the start of its next turn, when it can avert its eyes again. If the creature looks at you in the meantime, it must immediately make the save. If you see yourself reflected on a polished surface within 10 ft. of you, you affected by your own spell. [/QUOTE]
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Setting spell level for homebrew spell - advice please!
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