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Setting spell level for homebrew spell - advice please!
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<blockquote data-quote="Lawmonger" data-source="post: 8529417" data-attributes="member: 38532"><p>Thanks everyone!</p><p>I agree that its a bit over complicated, I don't much like the save each round either but 1 save then effect for duration seems a too good. I think I might make it a <strong>Dex Save</strong> to shield/avert their eyes - to me a <strong>Con Save</strong> suggests that trying to stare down a bright light. I think I'll cut the bit about voluntarily averting eyes to avoid the save - it seems like needless bloat.</p><p></p><p>[USER=6991813]@Professor Murder[/USER] - thanks, yeah I lifted the basic wording for the crunch from the Medusa.</p><p></p><p>[USER=42856]@Galandris[/USER] & Stalker0 - I thought about making it an NPC ability but may want to give it to the PC Paladin as reward later.</p><p></p><p>[USER=53980]@Fanaelialae[/USER] - thanks, hadn't considered Blur as a comparison. It is indiscriminate though - affects both friend and foe.</p><p></p><p>[USER=27385]@aco175[/USER] - interesting point, though the blinding effect makes it a bit off brand for a paladin?</p><p></p><p>Revised Version:</p><p></p><h2><em>Mask of Light</em></h2><p>2nd level evocation</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Components:</strong> S, M</p><p><strong>Duration:</strong> Concentration, up to 1 minute.</p><p><strong>Classes:</strong> Cleric, Paladin</p><p></p><p><em>A glow begins to build beneath the skin of your face, suffusing, then completely obscuring your features with a light so bright it is painful to look upon.</em></p><p></p><p>Your face sheds bright light to a range of 10ft and dim light for 10ft beyond that.</p><p>The light conceals your features, but your vision is not impaired by the spell and you can see normally.</p><p></p><p>When a creature that can see your face starts its turn within 10 ft. of you, it must make a Dexterity Saving throw. </p><p>A creature that fails the save is dazzled and for 1 round its melee attacks against you are made with disadvantage. </p><p>If the saving throw fails by 5 or more, the creature is instead Blinded for 1 round. </p><p></p><p>If you see yourself reflected on a polished surface within 10 ft. of you, you are affected by your own spell.</p></blockquote><p></p>
[QUOTE="Lawmonger, post: 8529417, member: 38532"] Thanks everyone! I agree that its a bit over complicated, I don't much like the save each round either but 1 save then effect for duration seems a too good. I think I might make it a [B]Dex Save[/B] to shield/avert their eyes - to me a [B]Con Save[/B] suggests that trying to stare down a bright light. I think I'll cut the bit about voluntarily averting eyes to avoid the save - it seems like needless bloat. [USER=6991813]@Professor Murder[/USER] - thanks, yeah I lifted the basic wording for the crunch from the Medusa. [USER=42856]@Galandris[/USER] & Stalker0 - I thought about making it an NPC ability but may want to give it to the PC Paladin as reward later. [USER=53980]@Fanaelialae[/USER] - thanks, hadn't considered Blur as a comparison. It is indiscriminate though - affects both friend and foe. [USER=27385]@aco175[/USER] - interesting point, though the blinding effect makes it a bit off brand for a paladin? Revised Version: [HEADING=1][I]Mask of Light[/I][/HEADING] 2nd level evocation [B]Casting Time:[/B] 1 action [B]Range:[/B] Personal [B]Components:[/B] S, M [B]Duration:[/B] Concentration, up to 1 minute. [B]Classes:[/B] Cleric, Paladin [I]A glow begins to build beneath the skin of your face, suffusing, then completely obscuring your features with a light so bright it is painful to look upon.[/I] Your face sheds bright light to a range of 10ft and dim light for 10ft beyond that. The light conceals your features, but your vision is not impaired by the spell and you can see normally. When a creature that can see your face starts its turn within 10 ft. of you, it must make a Dexterity Saving throw. A creature that fails the save is dazzled and for 1 round its melee attacks against you are made with disadvantage. If the saving throw fails by 5 or more, the creature is instead Blinded for 1 round. If you see yourself reflected on a polished surface within 10 ft. of you, you are affected by your own spell. [/QUOTE]
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Setting spell level for homebrew spell - advice please!
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