Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Setting spell level for homebrew spell - advice please!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lawmonger" data-source="post: 8529417" data-attributes="member: 38532"><p>Thanks everyone!</p><p>I agree that its a bit over complicated, I don't much like the save each round either but 1 save then effect for duration seems a too good. I think I might make it a <strong>Dex Save</strong> to shield/avert their eyes - to me a <strong>Con Save</strong> suggests that trying to stare down a bright light. I think I'll cut the bit about voluntarily averting eyes to avoid the save - it seems like needless bloat.</p><p></p><p>[USER=6991813]@Professor Murder[/USER] - thanks, yeah I lifted the basic wording for the crunch from the Medusa.</p><p></p><p>[USER=42856]@Galandris[/USER] & Stalker0 - I thought about making it an NPC ability but may want to give it to the PC Paladin as reward later.</p><p></p><p>[USER=53980]@Fanaelialae[/USER] - thanks, hadn't considered Blur as a comparison. It is indiscriminate though - affects both friend and foe.</p><p></p><p>[USER=27385]@aco175[/USER] - interesting point, though the blinding effect makes it a bit off brand for a paladin?</p><p></p><p>Revised Version:</p><p></p><h2><em>Mask of Light</em></h2><p>2nd level evocation</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Components:</strong> S, M</p><p><strong>Duration:</strong> Concentration, up to 1 minute.</p><p><strong>Classes:</strong> Cleric, Paladin</p><p></p><p><em>A glow begins to build beneath the skin of your face, suffusing, then completely obscuring your features with a light so bright it is painful to look upon.</em></p><p></p><p>Your face sheds bright light to a range of 10ft and dim light for 10ft beyond that.</p><p>The light conceals your features, but your vision is not impaired by the spell and you can see normally.</p><p></p><p>When a creature that can see your face starts its turn within 10 ft. of you, it must make a Dexterity Saving throw. </p><p>A creature that fails the save is dazzled and for 1 round its melee attacks against you are made with disadvantage. </p><p>If the saving throw fails by 5 or more, the creature is instead Blinded for 1 round. </p><p></p><p>If you see yourself reflected on a polished surface within 10 ft. of you, you are affected by your own spell.</p></blockquote><p></p>
[QUOTE="Lawmonger, post: 8529417, member: 38532"] Thanks everyone! I agree that its a bit over complicated, I don't much like the save each round either but 1 save then effect for duration seems a too good. I think I might make it a [B]Dex Save[/B] to shield/avert their eyes - to me a [B]Con Save[/B] suggests that trying to stare down a bright light. I think I'll cut the bit about voluntarily averting eyes to avoid the save - it seems like needless bloat. [USER=6991813]@Professor Murder[/USER] - thanks, yeah I lifted the basic wording for the crunch from the Medusa. [USER=42856]@Galandris[/USER] & Stalker0 - I thought about making it an NPC ability but may want to give it to the PC Paladin as reward later. [USER=53980]@Fanaelialae[/USER] - thanks, hadn't considered Blur as a comparison. It is indiscriminate though - affects both friend and foe. [USER=27385]@aco175[/USER] - interesting point, though the blinding effect makes it a bit off brand for a paladin? Revised Version: [HEADING=1][I]Mask of Light[/I][/HEADING] 2nd level evocation [B]Casting Time:[/B] 1 action [B]Range:[/B] Personal [B]Components:[/B] S, M [B]Duration:[/B] Concentration, up to 1 minute. [B]Classes:[/B] Cleric, Paladin [I]A glow begins to build beneath the skin of your face, suffusing, then completely obscuring your features with a light so bright it is painful to look upon.[/I] Your face sheds bright light to a range of 10ft and dim light for 10ft beyond that. The light conceals your features, but your vision is not impaired by the spell and you can see normally. When a creature that can see your face starts its turn within 10 ft. of you, it must make a Dexterity Saving throw. A creature that fails the save is dazzled and for 1 round its melee attacks against you are made with disadvantage. If the saving throw fails by 5 or more, the creature is instead Blinded for 1 round. If you see yourself reflected on a polished surface within 10 ft. of you, you are affected by your own spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Setting spell level for homebrew spell - advice please!
Top