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Setting spell level for homebrew spell - advice please!
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<blockquote data-quote="Hawk Diesel" data-source="post: 8529620" data-attributes="member: 59848"><p>So I am a big proponent of the idea that if a spell can be reskinned to achieve a similar effect of an existing spell, then that may be the best route to go.</p><p></p><p>What if you just used Blur and reskinned it as the caster's face (or whole body) as shining so brightly that it makes them more difficult to hit? As [USER=53980]@Fanaelialae[/USER] has already mentioned, the light effect and the difficulty to see the face are ribbon abilities that shouldn't impact the effect of the spell, and are actually quite in line with an effect like what could generate a blurry figure. This way you maintain the limits of the spell (concentration, target of self), but you aren't limited to enemies within 10 feet or allow attackers a saving throw.</p><p></p><p>What is the primary effect you want the spell to achieve? Is it about causing attacking enemies disadvantage, or is it more about blinding enemies?</p><p></p><p>If it's the former, then just reskin the Blur spell and you have nothing else to worry about. If it's the latter, then that may need some finagling. For a spell that is more focused on blinding others, I might handle it like this:</p><p></p><h2><em>Mask of Light</em></h2><p>2nd level evocation</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Self</p><p><strong>Components:</strong> V, S</p><p><strong>Duration:</strong> Concentration, up to 1 minute.</p><p><strong>Classes:</strong> Cleric, Paladin</p><p></p><p><em>A glow begins to build beneath the skin of your face, suffusing, then completely obscuring your features with a light so bright it is painful to look upon.</em></p><p></p><p>Your face sheds bright light to a range of 10ft and dim light for 10ft beyond that. The light conceals your features, but your vision is not impaired by the spell and you can see normally.</p><p></p><p>For the duration of the spell when a creature that can see you attempts to hit you with a melee attack, you can use your reaction to force the attacker to make a Constitution saving throw. If the attacker fails their saving throw, then they become blinded until the end of your next turn.</p><p></p><p></p><p></p><p>I mean, yes, in the sense that allies that might try to attack you would do so with disadvantage. But I can't think of a single time when that might actually matter. Especially since you could just choose to allow someone to touch you (such as a cleric trying to heal you with Cure Wounds).</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8529620, member: 59848"] So I am a big proponent of the idea that if a spell can be reskinned to achieve a similar effect of an existing spell, then that may be the best route to go. What if you just used Blur and reskinned it as the caster's face (or whole body) as shining so brightly that it makes them more difficult to hit? As [USER=53980]@Fanaelialae[/USER] has already mentioned, the light effect and the difficulty to see the face are ribbon abilities that shouldn't impact the effect of the spell, and are actually quite in line with an effect like what could generate a blurry figure. This way you maintain the limits of the spell (concentration, target of self), but you aren't limited to enemies within 10 feet or allow attackers a saving throw. What is the primary effect you want the spell to achieve? Is it about causing attacking enemies disadvantage, or is it more about blinding enemies? If it's the former, then just reskin the Blur spell and you have nothing else to worry about. If it's the latter, then that may need some finagling. For a spell that is more focused on blinding others, I might handle it like this: [HEADING=1][I]Mask of Light[/I][/HEADING] 2nd level evocation [B]Casting Time:[/B] 1 action [B]Range:[/B] Self [B]Components:[/B] V, S [B]Duration:[/B] Concentration, up to 1 minute. [B]Classes:[/B] Cleric, Paladin [I]A glow begins to build beneath the skin of your face, suffusing, then completely obscuring your features with a light so bright it is painful to look upon.[/I] Your face sheds bright light to a range of 10ft and dim light for 10ft beyond that. The light conceals your features, but your vision is not impaired by the spell and you can see normally. For the duration of the spell when a creature that can see you attempts to hit you with a melee attack, you can use your reaction to force the attacker to make a Constitution saving throw. If the attacker fails their saving throw, then they become blinded until the end of your next turn. I mean, yes, in the sense that allies that might try to attack you would do so with disadvantage. But I can't think of a single time when that might actually matter. Especially since you could just choose to allow someone to touch you (such as a cleric trying to heal you with Cure Wounds). [/QUOTE]
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Setting spell level for homebrew spell - advice please!
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