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<blockquote data-quote="Tales and Chronicles" data-source="post: 7079305" data-attributes="member: 6871653"><p>I you have time to dig a little in the ''lore'' of the Zelda-verse, you could find plenty of dark elements. Those damned zombies from ocarina of time are still a thing of nightmare for me! </p><p></p><p>For now I use the character sheet from Adventure in Middle-earth to give my player access to skills more focused on exploration and problem solving rather than combat, like Riddle, Lore (no difference between arcane/divine magic for most people), Shadow-Lore (for knowledge of everything related to ''vilains'') and Tradition. I also use the Shadow stat, so when the further a player act in a vilaineous way, the more he becomes a shadow of himself until he becomes a twisted reflection of his former self (think Dark Link, or the heartless from Kingdom Heart).</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7079305, member: 6871653"] I you have time to dig a little in the ''lore'' of the Zelda-verse, you could find plenty of dark elements. Those damned zombies from ocarina of time are still a thing of nightmare for me! For now I use the character sheet from Adventure in Middle-earth to give my player access to skills more focused on exploration and problem solving rather than combat, like Riddle, Lore (no difference between arcane/divine magic for most people), Shadow-Lore (for knowledge of everything related to ''vilains'') and Tradition. I also use the Shadow stat, so when the further a player act in a vilaineous way, the more he becomes a shadow of himself until he becomes a twisted reflection of his former self (think Dark Link, or the heartless from Kingdom Heart). [/QUOTE]
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