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Setting sweetspot
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<blockquote data-quote="DocS" data-source="post: 3967186" data-attributes="member: 58675"><p>A fundamental rule I use in my gaming is "The PC's are out there solving the problems that The Authorities can't." </p><p></p><p>Placing the party in a power 'sweet spot' where they are just powerful enough to matter but not too powerful to overrule can be a little exacting and possibly heavy-handed.</p><p></p><p>'Mattering' can be independent of party power. If the party is really really weak, but they are the only ones able to handle the threat for some other reason (pick a cliche', 'They are the prophesied ones', 'they are the only ones who have the artifact/bloodlines needed', 'they know of the threat but no one believes them', 'Narnia is in THEIR wardrobe gosh darnitt!!'), then they will matter no matter how weak they are. </p><p></p><p>Comparative power level to determine such things can be used, but seems to be the most boring way to tailor. I'd use some innate plot motivation (see above) to establish purpose. At this point, merely tune the power level of the threats to the party, since the 'exclusivity' of the threat to the party has already been established. It's much more interesting if the party matters for reasons completely independent of how they swing a sword or the size of the knobs on the ends of their wizard's staffs.</p></blockquote><p></p>
[QUOTE="DocS, post: 3967186, member: 58675"] A fundamental rule I use in my gaming is "The PC's are out there solving the problems that The Authorities can't." Placing the party in a power 'sweet spot' where they are just powerful enough to matter but not too powerful to overrule can be a little exacting and possibly heavy-handed. 'Mattering' can be independent of party power. If the party is really really weak, but they are the only ones able to handle the threat for some other reason (pick a cliche', 'They are the prophesied ones', 'they are the only ones who have the artifact/bloodlines needed', 'they know of the threat but no one believes them', 'Narnia is in THEIR wardrobe gosh darnitt!!'), then they will matter no matter how weak they are. Comparative power level to determine such things can be used, but seems to be the most boring way to tailor. I'd use some innate plot motivation (see above) to establish purpose. At this point, merely tune the power level of the threats to the party, since the 'exclusivity' of the threat to the party has already been established. It's much more interesting if the party matters for reasons completely independent of how they swing a sword or the size of the knobs on the ends of their wizard's staffs. [/QUOTE]
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