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General Tabletop Discussion
*TTRPGs General
Setting the DC for social situations
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<blockquote data-quote="Dark Mistress" data-source="post: 1489140" data-attributes="member: 11816"><p>In specific how do you set the DC for Bluff, Diplomacy, Gather Information, and Intimidate? </p><p>Well I set the DC based on what the NPC's aggenda is, diffrences in social station(chracters that look like uncoth ruffins will not recive a warm welcome from most nobles), any diffrences for race(some races or people are prejudice against others), the situtation it accurse in(in a back alley at night from a large scary fighter will get a bonus for intimidate) there is a lot of viarbles mostly you just have to trust your GM</p><p></p><p>How do you modify this number based on the role playing done by the player? </p><p>My oppinion is this if the player atleast tries to play it out in character instead of just saying (my character ask him blah blah blah) I give a bonus for trying and depending on how well I think the player played it/made his case I give bonuses to their role.</p><p></p><p>Does the DC go up in situations where you don't want the players to find out the information or solve the situation without a fight?</p><p>Nope not in my case, but then I tend to run more social, mystery, politcal style games than your standared DnD games. Beyond when they go on dungeon crawls there is virtually always a way to solve a situation with out fighting and i tend to award bonus xp if they accomplish it.(since that is harder than just bashing everything) for example it is far better in my oppinion if the PC's uncover a assassination plot in a city, and with prove accuse those involded. They get arrested and dealt with, the PC's are hero's, and it can easly create more RP situtations.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 1489140, member: 11816"] In specific how do you set the DC for Bluff, Diplomacy, Gather Information, and Intimidate? Well I set the DC based on what the NPC's aggenda is, diffrences in social station(chracters that look like uncoth ruffins will not recive a warm welcome from most nobles), any diffrences for race(some races or people are prejudice against others), the situtation it accurse in(in a back alley at night from a large scary fighter will get a bonus for intimidate) there is a lot of viarbles mostly you just have to trust your GM How do you modify this number based on the role playing done by the player? My oppinion is this if the player atleast tries to play it out in character instead of just saying (my character ask him blah blah blah) I give a bonus for trying and depending on how well I think the player played it/made his case I give bonuses to their role. Does the DC go up in situations where you don't want the players to find out the information or solve the situation without a fight? Nope not in my case, but then I tend to run more social, mystery, politcal style games than your standared DnD games. Beyond when they go on dungeon crawls there is virtually always a way to solve a situation with out fighting and i tend to award bonus xp if they accomplish it.(since that is harder than just bashing everything) for example it is far better in my oppinion if the PC's uncover a assassination plot in a city, and with prove accuse those involded. They get arrested and dealt with, the PC's are hero's, and it can easly create more RP situtations. [/QUOTE]
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