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General Tabletop Discussion
*TTRPGs General
Setting the DC for social situations
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<blockquote data-quote="Nellisir" data-source="post: 1489145" data-attributes="member: 70"><p>There's not much you can do about differing DMs and differing styles of play. That said, I'd decide DC's as follows: </p><p>A really simple, basic, easy thing is DC 5.</p><p>A fairly straightforward puzzle or problem is DC 10.</p><p>A difficult problem (or person!) is DC 15</p><p>A nearly impossible problem (for the average person) is DC 20</p><p></p><p>Add the NPC's level and appropriate ability score modifier (usually charisma), and you've got your target DC.</p><p></p><p>Example: the PCs want to get Joe Doorholder to open the door. Joe is feeling underappreciated today, and he's a butthead anyways, so rather than just doing it, he'll argue with the PCs. It's his job to open the door, so arguing him into doing it isn't very hard (DC 5), but he's been doing it for a few years and has some experience at thinking up reasons to not let people in (3 levels of door holder = DC 8). Fortunately for the PCs, he's not very good at arguing (Chr 8, -1 penalty). They need to beat a DC 7 in an Intimidate, Diplomacy, or Bluff check to get in.</p><p></p><p></p><p></p><p></p><p>If the DM doesn't want the PCs to have the information, then it shouldn't be possible to get it. And if it is possible to get it, then they should have a fair and reasonable (which is NOT the same as easy) chance of getting it. If they capture the Grand Knight of Cookies, and torture him (not in the DM's plans!) to get the secret Oreo recipe, then there should be a chance he gives it up. Now, the Grand Knight is 15th level with a fearsome attitude, and it's a secret he REALLY doesn't want to surrender, so the opposed DC to Intimidate him ought to be around 35-40, but that's reasonable under the circumstances (almost impossible DC20 + level 15 +Chr bonus +5 = DC 40). I'd give one character one shot a day, with a +2 bonus to the PC's roll for the torture, and see how long it takes before the paladin finds out what's going on.</p><p></p><p>Cheers</p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 1489145, member: 70"] There's not much you can do about differing DMs and differing styles of play. That said, I'd decide DC's as follows: A really simple, basic, easy thing is DC 5. A fairly straightforward puzzle or problem is DC 10. A difficult problem (or person!) is DC 15 A nearly impossible problem (for the average person) is DC 20 Add the NPC's level and appropriate ability score modifier (usually charisma), and you've got your target DC. Example: the PCs want to get Joe Doorholder to open the door. Joe is feeling underappreciated today, and he's a butthead anyways, so rather than just doing it, he'll argue with the PCs. It's his job to open the door, so arguing him into doing it isn't very hard (DC 5), but he's been doing it for a few years and has some experience at thinking up reasons to not let people in (3 levels of door holder = DC 8). Fortunately for the PCs, he's not very good at arguing (Chr 8, -1 penalty). They need to beat a DC 7 in an Intimidate, Diplomacy, or Bluff check to get in. If the DM doesn't want the PCs to have the information, then it shouldn't be possible to get it. And if it is possible to get it, then they should have a fair and reasonable (which is NOT the same as easy) chance of getting it. If they capture the Grand Knight of Cookies, and torture him (not in the DM's plans!) to get the secret Oreo recipe, then there should be a chance he gives it up. Now, the Grand Knight is 15th level with a fearsome attitude, and it's a secret he REALLY doesn't want to surrender, so the opposed DC to Intimidate him ought to be around 35-40, but that's reasonable under the circumstances (almost impossible DC20 + level 15 +Chr bonus +5 = DC 40). I'd give one character one shot a day, with a +2 bonus to the PC's roll for the torture, and see how long it takes before the paladin finds out what's going on. Cheers Nell. [/QUOTE]
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