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Setting the DC for social situations
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<blockquote data-quote="drunkmoogle" data-source="post: 1489148" data-attributes="member: 18336"><p>I use the standard DC's, plus or minus for circumstance bonus/penalties. The only skill I have trouble with is the Diplomacy skill, but that was resolved by increasing circumstance penalties by +/- 5 rather than +/- 2. For example, an Arch Nemisis BBEG (-10 circ. off the bat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) has the same goals as the PCs (+5 circ.). Furthermore, by forming a truce with the PCs, he can eliminate his superiors to further his own motives (+5 circ). However, the PC's just slain his mooks and his wife (-5 circ., -10 circ.). So, in this case, the Diplomacy DCs are set at +15 over normal.</p><p></p><p>As for DCs going up when I don't want them to know something; yes I do. Certain things can hurt the game if they are revealed through just rollplaying, as opposed to roleplaying. I do divulge small hints on sucessful checks, though.</p><p></p><p>You're right about this topic, though. It's all in the hands of the GM. You should pick a more RP oriented character after you learn about their style and how it meshes with yours.</p></blockquote><p></p>
[QUOTE="drunkmoogle, post: 1489148, member: 18336"] I use the standard DC's, plus or minus for circumstance bonus/penalties. The only skill I have trouble with is the Diplomacy skill, but that was resolved by increasing circumstance penalties by +/- 5 rather than +/- 2. For example, an Arch Nemisis BBEG (-10 circ. off the bat :) ) has the same goals as the PCs (+5 circ.). Furthermore, by forming a truce with the PCs, he can eliminate his superiors to further his own motives (+5 circ). However, the PC's just slain his mooks and his wife (-5 circ., -10 circ.). So, in this case, the Diplomacy DCs are set at +15 over normal. As for DCs going up when I don't want them to know something; yes I do. Certain things can hurt the game if they are revealed through just rollplaying, as opposed to roleplaying. I do divulge small hints on sucessful checks, though. You're right about this topic, though. It's all in the hands of the GM. You should pick a more RP oriented character after you learn about their style and how it meshes with yours. [/QUOTE]
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