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General Tabletop Discussion
*Pathfinder & Starfinder
Setting the Dial: The Perfect Mix of Play and Roleplay
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<blockquote data-quote="CleverNickName" data-source="post: 5888841" data-attributes="member: 50987"><p>I'm curious about the mixture of story vs. <s>simulation</s> dice in the new game system, so I put together a little exercise on the subject. Humor me if you like.</p><p></p><p>On the spectrum of "deep roleplay" (where the players spend almost all of the gaming session immersed in storytelling, and dice get rolled maybe every other hour) versus "combat simulation" (where dice are rolling almost constantly and dialogue is something that occurs maybe once every other hour), where would you like the developers to set the dial?</p><p></p><p>Imagine the D&D game is a paint mixing machine. You are standing in front of it with a bucket of base paint, and you have two pigments that you are going to mix into it to get the perfect color for your Saturday night gaming session. The base is the D&D Next gaming system. The first pigment is DEEP ROLEPLAY, and the second is COMBAT SIMULATION. You can turn the dial all the way to the left (for pure Deep Roleplay), or you can turn it all the way to the right (for pure Combat Simulation), or you can set it somewhere in between. So: where would you set the dial?</p><p></p><p>EDIT: I realize that the DM can also "set the dial" apart from the rules, by limiting the number of battles and/or NPC interactions in each game. But as we have all learned through the years, certain systems clearly favor one style over the other...and that is what I'm trying to measure here.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5888841, member: 50987"] I'm curious about the mixture of story vs. [S]simulation[/S] dice in the new game system, so I put together a little exercise on the subject. Humor me if you like. On the spectrum of "deep roleplay" (where the players spend almost all of the gaming session immersed in storytelling, and dice get rolled maybe every other hour) versus "combat simulation" (where dice are rolling almost constantly and dialogue is something that occurs maybe once every other hour), where would you like the developers to set the dial? Imagine the D&D game is a paint mixing machine. You are standing in front of it with a bucket of base paint, and you have two pigments that you are going to mix into it to get the perfect color for your Saturday night gaming session. The base is the D&D Next gaming system. The first pigment is DEEP ROLEPLAY, and the second is COMBAT SIMULATION. You can turn the dial all the way to the left (for pure Deep Roleplay), or you can turn it all the way to the right (for pure Combat Simulation), or you can set it somewhere in between. So: where would you set the dial? EDIT: I realize that the DM can also "set the dial" apart from the rules, by limiting the number of battles and/or NPC interactions in each game. But as we have all learned through the years, certain systems clearly favor one style over the other...and that is what I'm trying to measure here. [/QUOTE]
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Setting the Dial: The Perfect Mix of Play and Roleplay
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