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Setting the method for rolling ability scores
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<blockquote data-quote="delericho" data-source="post: 8823097" data-attributes="member: 22424"><p>All my most recent campaigns have used a fixed approach for every PC (not the same one each time - two imposed the standard array, one gave a choice of arrays, one used point buy). However, my preference in general would be to offer each player a choice: random roll <em>or</em> standard array<em> or </em>point buy.</p><p></p><p>Ideally, the random rolls should be (on average) <em>slightly</em> better than array/PB, to compensate for the lack of ability to optimize. But, conversely, I expect players to roll <em>once</em> and play the result in good faith (so no suiciding a 'bad' character!). Similarly, the array should be <em>slightly</em> better than point buy, again because the latter allows for greater scope for optimization - the array would expect to include some odd-numbered stats, for instance.</p><p></p><p>Perhaps more importantly, though: it is my strong preference that ASIs should be removed from race/class/background entirely - if they're free-floating, then build them into the main stat generation approach(es).</p><p></p><p>Edit to add: I should perhaps note that as a player I'll no longer join a game where the GM imposes random rolls for ability scores or hit points. I don't mind if that is one of several options, of course, and I obviously have no objections to whatever is done in other groups. But it's not for me, so if that's something the GM insists on, I'll opt out.</p></blockquote><p></p>
[QUOTE="delericho, post: 8823097, member: 22424"] All my most recent campaigns have used a fixed approach for every PC (not the same one each time - two imposed the standard array, one gave a choice of arrays, one used point buy). However, my preference in general would be to offer each player a choice: random roll [I]or[/I] standard array[I] or [/I]point buy. Ideally, the random rolls should be (on average) [I]slightly[/I] better than array/PB, to compensate for the lack of ability to optimize. But, conversely, I expect players to roll [I]once[/I] and play the result in good faith (so no suiciding a 'bad' character!). Similarly, the array should be [I]slightly[/I] better than point buy, again because the latter allows for greater scope for optimization - the array would expect to include some odd-numbered stats, for instance. Perhaps more importantly, though: it is my strong preference that ASIs should be removed from race/class/background entirely - if they're free-floating, then build them into the main stat generation approach(es). Edit to add: I should perhaps note that as a player I'll no longer join a game where the GM imposes random rolls for ability scores or hit points. I don't mind if that is one of several options, of course, and I obviously have no objections to whatever is done in other groups. But it's not for me, so if that's something the GM insists on, I'll opt out. [/QUOTE]
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