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Setting the method for rolling ability scores
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<blockquote data-quote="cavalier973" data-source="post: 8832697" data-attributes="member: 91595"><p>I’d say that it depends on which version of D&D, or which other rules set you are using.</p><p></p><p>B/X and BECMI use 3d6 straight, but include methods for adjusting the result. </p><p></p><p>These rules aren’t as abilities-dependent as other versions of D&D, so having average or low scores from random rolls isn’t as debilitating to a PC. Even the XP bonus (or penalty) from high (or low) prime requisite scores isn’t as much of a problem, because the bonuses are relatively slight.</p><p></p><p>The podcast “3d6 Down the Line” includes a player whose fighter rolled a 5 in constitution, and it was sort of a running gag for the DM and other players to keep asking what his CON score was. </p><p>Spoilers: the 5 CON fighter survived.</p><p></p><p>The Rules Cyclopedia has alternate rules for creating higher level characters. The player rolls 5d6 and adds the result to a base score, like 60, then distributes the total points among the different abilities, as desired.</p><p></p><p>The RC also says to allow a player to switch the character’s highest rolled ability score for the prime requisite of the class that the player wants the character to be. If the player wants a thief, but the highest rolled ability score is strength, say, then allow the player to switch the STR and DEX scores.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 8832697, member: 91595"] I’d say that it depends on which version of D&D, or which other rules set you are using. B/X and BECMI use 3d6 straight, but include methods for adjusting the result. These rules aren’t as abilities-dependent as other versions of D&D, so having average or low scores from random rolls isn’t as debilitating to a PC. Even the XP bonus (or penalty) from high (or low) prime requisite scores isn’t as much of a problem, because the bonuses are relatively slight. The podcast “3d6 Down the Line” includes a player whose fighter rolled a 5 in constitution, and it was sort of a running gag for the DM and other players to keep asking what his CON score was. Spoilers: the 5 CON fighter survived. The Rules Cyclopedia has alternate rules for creating higher level characters. The player rolls 5d6 and adds the result to a base score, like 60, then distributes the total points among the different abilities, as desired. The RC also says to allow a player to switch the character’s highest rolled ability score for the prime requisite of the class that the player wants the character to be. If the player wants a thief, but the highest rolled ability score is strength, say, then allow the player to switch the STR and DEX scores. [/QUOTE]
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