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Setting the Mood
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<blockquote data-quote="derbacher" data-source="post: 2429035" data-attributes="member: 23639"><p>Way more involved than I get, but I've used some of these as well.</p><p></p><p>1. Always have music ready to go. MP3s of everything, cued up and sorted in folders for different events.</p><p></p><p>2. Pictures of all important (or even not-so-important) NPCs printed up, so players can actually see who they are talking to. It makes it much easier for my younger players (aren't they all!) to talk in character when they see who they are talking to hanging from my GM screen. (I just don't make a very convincing elven princess <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ).</p><p></p><p>3. Big laminated map of the campaign world on the wall, so they are reminded where they are at.</p><p></p><p>4. Candles. Lots of flickering light, although the game table is well lit.</p><p></p><p>-----</p><p>mission continues.</p></blockquote><p></p>
[QUOTE="derbacher, post: 2429035, member: 23639"] Way more involved than I get, but I've used some of these as well. 1. Always have music ready to go. MP3s of everything, cued up and sorted in folders for different events. 2. Pictures of all important (or even not-so-important) NPCs printed up, so players can actually see who they are talking to. It makes it much easier for my younger players (aren't they all!) to talk in character when they see who they are talking to hanging from my GM screen. (I just don't make a very convincing elven princess :lol: ). 3. Big laminated map of the campaign world on the wall, so they are reminded where they are at. 4. Candles. Lots of flickering light, although the game table is well lit. ----- mission continues. [/QUOTE]
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