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Setting things streight. DM in seach of guidence
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<blockquote data-quote="Randomthoughts" data-source="post: 6044474" data-attributes="member: 6681248"><p>Pretty good ideas so far. I usually GM games, but I've always wanted to play a Rogue Changling so I find this thread very interesting! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /> I'm not too familiar with 3.X, so forgive me of any mistakes.</p><p> </p><p>Anyway, I think the key is to find the right sweet spot between the changling's hijinx and the "counters" that law enforcement, marks, etc. will employ to prevent or catch the PC. IOW, maintaining that "cat-and-mouse" tension that would encourage the PC to at least be "smart" when executing his schemes.</p><p> </p><p>Magic is one obvious counter (as others have mentioned). But here are two more "low-tech" options, based on basic security principles of authentication (i.e., discerning that the person is who he says he is):</p><p> </p><p>1. <strong>What he knows:</strong> There are a couple things I could think of. The first is that appropriate NPCs will ask the PC for the correct "password". So guards at a checkpoint will ask what the password is. Now, I'm assuming the PC will disguise himself as another guard, or perhaps as the superior, and have an obscene Bluff score. </p><p> </p><p>But if the PC doesn't give the password, there should at least be a penalty (or increase the DC). The guard might delay him, or ask for a superior. Even if the guard let's him in, he might report this to a superior or get suspicious later. Note also that while the city guard might let the PC into the city, the personal guard to the king will be reasonably more suspicious and not let the PC into the king's keep without the right password. </p><p> </p><p>The second way that individual knowledge can come into play is "personal knowledge" that either the NPC knows or the PC should know. So, if the PC disguises himself as an actual NPC guard he had waylaid, the NPC guard may ask the PC a question like, "yeah how was gambling last night?" The PCs response could cause the guard to become more suspicous. Another example where the PC disguises himself as a high ranking official, the Baron could ask him the simple question of "how is your daughter?" The daughter could have recently been married, or in fact was deathly ill. The PC of course doesn't know that!</p><p> </p><p>Another example could be a hand signal. Say a member of the local spy organization "flashes" a hand signal to the PC. The PC will not know what the proper response is (and will probably flash the same sign back, which could be the worst response to make....).</p><p> </p><p>2. <strong>What you possess:</strong> There might be highly secure places that require you to have something in your possession, like a ring or amulet or tattoo. Those items don't have to be magical (though for higher security areas, they might be). It could be a simple signet ring that the PC would have to show.</p><p> </p><p>For the tattoo, depending on how the changling abilities are defined, he may not have duplicated the mark (perhaps its only to the extent of what he has seen).</p><p> </p><p>Ok, enough for now. Hope that helps!</p></blockquote><p></p>
[QUOTE="Randomthoughts, post: 6044474, member: 6681248"] Pretty good ideas so far. I usually GM games, but I've always wanted to play a Rogue Changling so I find this thread very interesting! :) I'm not too familiar with 3.X, so forgive me of any mistakes. Anyway, I think the key is to find the right sweet spot between the changling's hijinx and the "counters" that law enforcement, marks, etc. will employ to prevent or catch the PC. IOW, maintaining that "cat-and-mouse" tension that would encourage the PC to at least be "smart" when executing his schemes. Magic is one obvious counter (as others have mentioned). But here are two more "low-tech" options, based on basic security principles of authentication (i.e., discerning that the person is who he says he is): 1. [B]What he knows:[/B] There are a couple things I could think of. The first is that appropriate NPCs will ask the PC for the correct "password". So guards at a checkpoint will ask what the password is. Now, I'm assuming the PC will disguise himself as another guard, or perhaps as the superior, and have an obscene Bluff score. But if the PC doesn't give the password, there should at least be a penalty (or increase the DC). The guard might delay him, or ask for a superior. Even if the guard let's him in, he might report this to a superior or get suspicious later. Note also that while the city guard might let the PC into the city, the personal guard to the king will be reasonably more suspicious and not let the PC into the king's keep without the right password. The second way that individual knowledge can come into play is "personal knowledge" that either the NPC knows or the PC should know. So, if the PC disguises himself as an actual NPC guard he had waylaid, the NPC guard may ask the PC a question like, "yeah how was gambling last night?" The PCs response could cause the guard to become more suspicous. Another example where the PC disguises himself as a high ranking official, the Baron could ask him the simple question of "how is your daughter?" The daughter could have recently been married, or in fact was deathly ill. The PC of course doesn't know that! Another example could be a hand signal. Say a member of the local spy organization "flashes" a hand signal to the PC. The PC will not know what the proper response is (and will probably flash the same sign back, which could be the worst response to make....). 2. [B]What you possess:[/B] There might be highly secure places that require you to have something in your possession, like a ring or amulet or tattoo. Those items don't have to be magical (though for higher security areas, they might be). It could be a simple signet ring that the PC would have to show. For the tattoo, depending on how the changling abilities are defined, he may not have duplicated the mark (perhaps its only to the extent of what he has seen). Ok, enough for now. Hope that helps! [/QUOTE]
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