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Setting things streight. DM in seach of guidence
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6045381" data-attributes="member: 20805"><p>Lots of good ideas up-thread, but I wanted to poke in to say a couple of things:</p><p></p><p>1> avoid using 'its magic' when mundane means are available. </p><p>2> ditch your modern concepts of anonymous trading</p><p>3> follow the gold, not the person</p><p>3> ditch your modern concepts of law enforcement</p><p></p><p>recommendations:</p><p>Base the response on the value, location, and owner of the items stolen. In small towns, everyone knows everyone. Its pretty obvious that the 'new guys' will be at fault.. .or at least assumed to be at fault anyway. The local sheriff has the right to drop 'suspects' into the gaol until the issue is resolved. </p><p></p><p> In larger towns, thieves guilds can be territorial, the town guards more involved.. but you should be able to get away with minor thefts. Larger thefts may result in a bounty hunter getting on the groups tail.</p><p></p><p> Play into it. He is giving you a series of wonderful plot hooks. Have an item he steals be a beacon to an evil demon and the good wizard had it stored in an iron-sheathed safe. Taking it out gives the demon a way to get back into the material plane and wreak havok.</p><p></p><p> Have an item provide evidence that the local baron is also a changling who had replaced the real baron a few years back. How does the thief own up to stealing the barons stuff while revealing that the baron is not the real baron?</p><p></p><p> Have an item be tied to a local legend, and recognized by locals and bards alike.</p><p></p><p> Have the guard use a consultant, similar to Sherlock Holmes in the TV show 'elementary' who is a changling and adept at recognizing changlings by their mannerisms instead of their faces.</p><p></p><p> No matter what you do, I recommend embracing the character choice and adding content to the world to encourage the players choices in plots.</p><p></p><p></p><p>ps. These thoughts are from a long time player of Thief characters. No, not 'Rogue'... silly political correctness. Thief's steal, connive, and profit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6045381, member: 20805"] Lots of good ideas up-thread, but I wanted to poke in to say a couple of things: 1> avoid using 'its magic' when mundane means are available. 2> ditch your modern concepts of anonymous trading 3> follow the gold, not the person 3> ditch your modern concepts of law enforcement recommendations: Base the response on the value, location, and owner of the items stolen. In small towns, everyone knows everyone. Its pretty obvious that the 'new guys' will be at fault.. .or at least assumed to be at fault anyway. The local sheriff has the right to drop 'suspects' into the gaol until the issue is resolved. In larger towns, thieves guilds can be territorial, the town guards more involved.. but you should be able to get away with minor thefts. Larger thefts may result in a bounty hunter getting on the groups tail. Play into it. He is giving you a series of wonderful plot hooks. Have an item he steals be a beacon to an evil demon and the good wizard had it stored in an iron-sheathed safe. Taking it out gives the demon a way to get back into the material plane and wreak havok. Have an item provide evidence that the local baron is also a changling who had replaced the real baron a few years back. How does the thief own up to stealing the barons stuff while revealing that the baron is not the real baron? Have an item be tied to a local legend, and recognized by locals and bards alike. Have the guard use a consultant, similar to Sherlock Holmes in the TV show 'elementary' who is a changling and adept at recognizing changlings by their mannerisms instead of their faces. No matter what you do, I recommend embracing the character choice and adding content to the world to encourage the players choices in plots. ps. These thoughts are from a long time player of Thief characters. No, not 'Rogue'... silly political correctness. Thief's steal, connive, and profit. :) [/QUOTE]
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