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setting up a campaign Zero for myself and my players.
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<blockquote data-quote="aco175" data-source="post: 7605385" data-attributes="member: 27385"><p>If you are starting at 1st level, and you should, the number of bad guys in the group can kill the PCs rather quickly. You only need 2-3 things like bandits or goblins to make a good fight. You could have something where goblins attacked the bandits and stole the treasure the PCs are after. The PCs encounter one bandit that ran away and was heading back to town. The PCs can use some skills like intimidation or deception to talk with him and get him to spill the beans on his friends and even lead the PCs to the cave where the goblins took the treasure. You can even use the bandit to become a NPC that follows and helps the PCs like a henchman.</p><p></p><p>You can have 2 goblins in the front area of the cave to fight. One can try to run and get help, but PCs most likely will kill him before he gets too far. A hall with a trap splits from the main tunnel allows for Perception checks to bypass a pit or something. It can lead to a room to rest or provide a shortcut to the main encounter. You can have a hobgoblin be the leader, but this is starting to sound like the first part of LMoPhandalin. You can make kobolds the main bad guys and give some giant rats or centipedes and spiders and such.</p></blockquote><p></p>
[QUOTE="aco175, post: 7605385, member: 27385"] If you are starting at 1st level, and you should, the number of bad guys in the group can kill the PCs rather quickly. You only need 2-3 things like bandits or goblins to make a good fight. You could have something where goblins attacked the bandits and stole the treasure the PCs are after. The PCs encounter one bandit that ran away and was heading back to town. The PCs can use some skills like intimidation or deception to talk with him and get him to spill the beans on his friends and even lead the PCs to the cave where the goblins took the treasure. You can even use the bandit to become a NPC that follows and helps the PCs like a henchman. You can have 2 goblins in the front area of the cave to fight. One can try to run and get help, but PCs most likely will kill him before he gets too far. A hall with a trap splits from the main tunnel allows for Perception checks to bypass a pit or something. It can lead to a room to rest or provide a shortcut to the main encounter. You can have a hobgoblin be the leader, but this is starting to sound like the first part of LMoPhandalin. You can make kobolds the main bad guys and give some giant rats or centipedes and spiders and such. [/QUOTE]
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setting up a campaign Zero for myself and my players.
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