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General Tabletop Discussion
*Dungeons & Dragons
setting up a campaign Zero for myself and my players.
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<blockquote data-quote="Tony Vargas" data-source="post: 7605402" data-attributes="member: 996"><p>My usual advice for new DMs is play a lot first, if at all play possible with a series of experienced DMs. Playing develops familiarity with the rules, and the informal process of play (and how much both can vary from DM to DM). It lets you see what DMs do that works and doesn't work for you and for other players. And, of course, it sparks ideas, though it sounds like you already have those. Sounds like you may already have done that.</p><p></p><p> You might just want to run LMoP, then. You don't have to complete it, necessarily, and you can leave off at some point and segue into something original.</p><p></p><p></p><p></p><p>I went to a lot of trouble with things like that back in the day, but just think about what kinds of victims those bandits &monsters might have ill-gotten their gains from. Peasants? Tools, a few coppers, carved wooden ornaments. Merchants? Trade goods - spices, preserved foods, wine, etc, etc - profits in the form of coin maybe even letters of credit or contracts. Nobles? fine (if damaged, now) clothes, jewels, showy weapons & armor, & coin of course. Other adventurers? Arms & armor, spelunking gear, iron rations, the odd potion. Or have these creatures been seeking out treasure in other ways? Mining, exploring ruins, crafting? Treasure could also be left hidden in a place now held by monsters who are unaware its even there.</p><p></p><p> Not the kind of plot I'd open with for new players and low-level characters (I'd say start with a published adventure & pre-generated characters), but, you never know where lightning may strike, and these are people you know - I'm used to running intro games for total strangers.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7605402, member: 996"] My usual advice for new DMs is play a lot first, if at all play possible with a series of experienced DMs. Playing develops familiarity with the rules, and the informal process of play (and how much both can vary from DM to DM). It lets you see what DMs do that works and doesn't work for you and for other players. And, of course, it sparks ideas, though it sounds like you already have those. Sounds like you may already have done that. You might just want to run LMoP, then. You don't have to complete it, necessarily, and you can leave off at some point and segue into something original. I went to a lot of trouble with things like that back in the day, but just think about what kinds of victims those bandits &monsters might have ill-gotten their gains from. Peasants? Tools, a few coppers, carved wooden ornaments. Merchants? Trade goods - spices, preserved foods, wine, etc, etc - profits in the form of coin maybe even letters of credit or contracts. Nobles? fine (if damaged, now) clothes, jewels, showy weapons & armor, & coin of course. Other adventurers? Arms & armor, spelunking gear, iron rations, the odd potion. Or have these creatures been seeking out treasure in other ways? Mining, exploring ruins, crafting? Treasure could also be left hidden in a place now held by monsters who are unaware its even there. Not the kind of plot I'd open with for new players and low-level characters (I'd say start with a published adventure & pre-generated characters), but, you never know where lightning may strike, and these are people you know - I'm used to running intro games for total strangers. [/QUOTE]
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