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General Tabletop Discussion
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Setting up a Dragonlance Campaign.
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<blockquote data-quote="Warunsun" data-source="post: 6410784" data-attributes="member: 6688054"><p>I have played through the modules with characters of our own devising and I have to warn you that making your own characters doesn't immerse you more. It only creates problems. While I enjoy <em>DragonLance</em> these old modules are a straight railroad setup and at times the module/DM has to instruct the character "on what he/she is going to do next". Yes, there is that much railroading in it.</p><p></p><p>You certainly can rewrite it and make it work as best as possible. That is what our DM attempted to do. We encouraged him to try it but once the campaign was over we released it would have probably been more fun if he had created his own <em>War of the Lance</em> modules instead of letting us shoehorn our own PCs into those modules. We did have fun but these scenarios were designed as classic tournament style ones where the characters were provided and written into the plot of it. One tip I could suggest would be to present some of the module characters as NPCs or companion characters to your created PCs. This might work well if your group is small. Also at a certain point in the series you switch out characters to a different party. This can also be problematic with a home made group.</p><p></p><p>The <em>War of the Lance</em> campaign book written & published by Sovereign Press in 2004 will definitely give you a lot of good pointers in adapting 5E to these modules. The book was written for Third Edition D&D but the advice in there should be equally useful. <a href="http://www.amazon.com/Dragonlance-War-Lance-Margaret-Weis/dp/193156714X/" target="_blank">It is out of print but you can still order it and find it</a> at reasonable prices.</p></blockquote><p></p>
[QUOTE="Warunsun, post: 6410784, member: 6688054"] I have played through the modules with characters of our own devising and I have to warn you that making your own characters doesn't immerse you more. It only creates problems. While I enjoy [I]DragonLance[/I] these old modules are a straight railroad setup and at times the module/DM has to instruct the character "on what he/she is going to do next". Yes, there is that much railroading in it. You certainly can rewrite it and make it work as best as possible. That is what our DM attempted to do. We encouraged him to try it but once the campaign was over we released it would have probably been more fun if he had created his own [I]War of the Lance[/I] modules instead of letting us shoehorn our own PCs into those modules. We did have fun but these scenarios were designed as classic tournament style ones where the characters were provided and written into the plot of it. One tip I could suggest would be to present some of the module characters as NPCs or companion characters to your created PCs. This might work well if your group is small. Also at a certain point in the series you switch out characters to a different party. This can also be problematic with a home made group. The [I]War of the Lance[/I] campaign book written & published by Sovereign Press in 2004 will definitely give you a lot of good pointers in adapting 5E to these modules. The book was written for Third Edition D&D but the advice in there should be equally useful. [URL="http://www.amazon.com/Dragonlance-War-Lance-Margaret-Weis/dp/193156714X/"]It is out of print but you can still order it and find it[/URL] at reasonable prices. [/QUOTE]
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