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General Tabletop Discussion
*Dungeons & Dragons
Setting up a Dungeons and Dragons Club at my Local Library
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<blockquote data-quote="Clint_L" data-source="post: 9503309" data-attributes="member: 7035894"><p>I suggest DnDBeyond. It'll cost you $6/month for a master's tier subscription. If you apply as a school club, you may still be able to get sponsorship - I set mine up years ago and I'm not sure if it's still a thing. It will give you free digital copies of some of the books (in our case, a LOT of the books, but I doubt it is still that extensive).</p><p></p><p>Anyway, for that six bucks you get:</p><p></p><ul> <li data-xf-list-type="ul">The ability to share all of your digital books with every player in your campaign. This is HUGE - it means that they can all learn the game and eventually start their own campaigns before having to purchase anything.</li> <li data-xf-list-type="ul">Digital character generation, which is incredibly helpful with new players</li> <li data-xf-list-type="ul">Digital character sheets so that all of the rules, spells, equipment, abilities, etc. are right there for them, including digital dice rolling</li> <li data-xf-list-type="ul">The encounter builder/encounter tracker, which makes building and running encounters so much more efficient, I can't even begin to tell you</li> <li data-xf-list-type="ul">Maps, including access to all of the maps from Lost Mine of Phandelver if you buy the digital copy, completely solving your map and token problem (you can also just add your own maps for free).</li> </ul><p>I can't tell you how much time DnDBeyond saves me, while also allowing my players access to everything they need to learn to run games on their own.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9503309, member: 7035894"] I suggest DnDBeyond. It'll cost you $6/month for a master's tier subscription. If you apply as a school club, you may still be able to get sponsorship - I set mine up years ago and I'm not sure if it's still a thing. It will give you free digital copies of some of the books (in our case, a LOT of the books, but I doubt it is still that extensive). Anyway, for that six bucks you get: [LIST] [*]The ability to share all of your digital books with every player in your campaign. This is HUGE - it means that they can all learn the game and eventually start their own campaigns before having to purchase anything. [*]Digital character generation, which is incredibly helpful with new players [*]Digital character sheets so that all of the rules, spells, equipment, abilities, etc. are right there for them, including digital dice rolling [*]The encounter builder/encounter tracker, which makes building and running encounters so much more efficient, I can't even begin to tell you [*]Maps, including access to all of the maps from Lost Mine of Phandelver if you buy the digital copy, completely solving your map and token problem (you can also just add your own maps for free). [/LIST] I can't tell you how much time DnDBeyond saves me, while also allowing my players access to everything they need to learn to run games on their own. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Setting up a Dungeons and Dragons Club at my Local Library
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