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<blockquote data-quote="NotAYakk" data-source="post: 7899885" data-attributes="member: 72555"><p>Resources:</p><p></p><p>Population (and worker percentage)</p><p>Cropland (each cleared acre produces 50 people-weeks a year if harvested; takes work to clear)</p><p>Pasture (acres. It takes 1.5 to 2 acres to feed a cow+calf for a year, or a dairy cow)</p><p>Housing (in people-housed at peasant levels; so if housing >> population, you get better digs)</p><p>Livestock (people-weeks of food; can be harvested or grown)</p><p>Dairy (people fed per day from livestock)</p><p>Fresh Food (people-weeks)</p><p>Preserved Food (people-weeks)</p><p>Troops (human-guard equivalents, in 5e 1/8th of a CR per troop)</p><p>Morale</p><p>Loyalty (to the PCs! Not the same as morale)</p><p></p><p>1 fullgrown cow is about 100 people-weeks of food if eaten. 1 calf grows to a cattle in a bit less than a year. 1 pig is about 50 people-weeks of food if eaten. 1 chicken is 1 people-week of food. 20 chickens produce enough eggs to feed 1 person (250 or so per year per chicken). 1 cow produces enough milk to feed 1-4 people (depending on breed; high yield breeds may not exist)</p><p></p><p>So 1 cow, impregnated, (100 people-weeks of livestock) consumes 2 acres of pasture and produces another 100 people-weeks of livestock per year. So each acre of pasture with sufficient livestock feeds 50 people.</p><p></p><p>1 cow, milked (calf slaughtered), consumes 2 acres of pasture and produces 50-200 people-weeks of food over the year.</p><p></p><p>Wheat is 4 million calories/acre. That is 40 people-weeks per acre per year. Potatoes and Corn are 150 people-weeks per acre per year.</p><p></p><p>The above might require magical yield increasing; it is modern numbers with modern crops.</p><p></p><p>High-yield is 3-4 people fed/acre. Low yield is 0.5-1 people fed/acre. Getting "over the hump" is before you have the huge amount of food is going to be hard.</p><p></p><p>Once you have the basic economy set up, it should be mostly self-sustaining. Start with the above and see what gaps they have. Have some initial quests and efforts to make it self-sustaining.</p><p></p><p>Once setup, it should become a source of quests and adventures.</p><p></p><p>Say, call the things that happen a "Challenge". Each Challenge should have a (a) what happens if you ignore it, (b) how urgent it is, (c) what you get from defeating it.</p><p></p><p>The ignore bit is important; it is a settlement, it can probably deal with a dire wolf problem itself. It will lose a bunch of troops and livestock and morale, probably. Maybe roll some dice, and instead the troops easily dispatch the dire wolves, generating a morale boost.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7899885, member: 72555"] Resources: Population (and worker percentage) Cropland (each cleared acre produces 50 people-weeks a year if harvested; takes work to clear) Pasture (acres. It takes 1.5 to 2 acres to feed a cow+calf for a year, or a dairy cow) Housing (in people-housed at peasant levels; so if housing >> population, you get better digs) Livestock (people-weeks of food; can be harvested or grown) Dairy (people fed per day from livestock) Fresh Food (people-weeks) Preserved Food (people-weeks) Troops (human-guard equivalents, in 5e 1/8th of a CR per troop) Morale Loyalty (to the PCs! Not the same as morale) 1 fullgrown cow is about 100 people-weeks of food if eaten. 1 calf grows to a cattle in a bit less than a year. 1 pig is about 50 people-weeks of food if eaten. 1 chicken is 1 people-week of food. 20 chickens produce enough eggs to feed 1 person (250 or so per year per chicken). 1 cow produces enough milk to feed 1-4 people (depending on breed; high yield breeds may not exist) So 1 cow, impregnated, (100 people-weeks of livestock) consumes 2 acres of pasture and produces another 100 people-weeks of livestock per year. So each acre of pasture with sufficient livestock feeds 50 people. 1 cow, milked (calf slaughtered), consumes 2 acres of pasture and produces 50-200 people-weeks of food over the year. Wheat is 4 million calories/acre. That is 40 people-weeks per acre per year. Potatoes and Corn are 150 people-weeks per acre per year. The above might require magical yield increasing; it is modern numbers with modern crops. High-yield is 3-4 people fed/acre. Low yield is 0.5-1 people fed/acre. Getting "over the hump" is before you have the huge amount of food is going to be hard. Once you have the basic economy set up, it should be mostly self-sustaining. Start with the above and see what gaps they have. Have some initial quests and efforts to make it self-sustaining. Once setup, it should become a source of quests and adventures. Say, call the things that happen a "Challenge". Each Challenge should have a (a) what happens if you ignore it, (b) how urgent it is, (c) what you get from defeating it. The ignore bit is important; it is a settlement, it can probably deal with a dire wolf problem itself. It will lose a bunch of troops and livestock and morale, probably. Maybe roll some dice, and instead the troops easily dispatch the dire wolves, generating a morale boost. [/QUOTE]
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