Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Setting up and running open-table sandboxes and West Marches campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 8366124" data-attributes="member: 6775477"><p>I've done a West Marches style, and technically I'm running one now (when the regular DMs can't run). If you want to run a full version with just you, here's my suggestions:</p><p></p><p>Do not have any randomness to character creation. Either use Point Buy or Array, and either force them to keep class & background equipment (which is faster) or give them the average starting gold. You don't want to have to watch people make characters, allowing them to do it all away from the table.</p><p></p><p>Set rules for treasure. Players shouldn't be able to loan/sell magic items or other treasure to any characters, especially their own. Otherwise you'll see every magic item each time.</p><p></p><p>If you have more players than you want to run in a given session, set up a web signup for the game. Set the number of player slots, and let people sign up. You can't sign up for a session beyond the next one you're in, forcing some level of rotation. You might want to set up an alternate spot, in case of last minute cancellations. Assuming the alternate doesn't get the play, they automatically take the #1 slot of the next game they want to sign up for. If someone cancels too often, you might want to remove them from the game.</p><p></p><p>The hardest part of running something like this is designing adventures that can be completed within the session length. My game works well because it's just a megadungeon. The players are only allowed to take 1 long rest (with potential random encounters), and they automatically retreat back to town when the session is over. I keep an eye on the time, so if I know a big fight is just around the corner, I'll end the session before that.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8366124, member: 6775477"] I've done a West Marches style, and technically I'm running one now (when the regular DMs can't run). If you want to run a full version with just you, here's my suggestions: Do not have any randomness to character creation. Either use Point Buy or Array, and either force them to keep class & background equipment (which is faster) or give them the average starting gold. You don't want to have to watch people make characters, allowing them to do it all away from the table. Set rules for treasure. Players shouldn't be able to loan/sell magic items or other treasure to any characters, especially their own. Otherwise you'll see every magic item each time. If you have more players than you want to run in a given session, set up a web signup for the game. Set the number of player slots, and let people sign up. You can't sign up for a session beyond the next one you're in, forcing some level of rotation. You might want to set up an alternate spot, in case of last minute cancellations. Assuming the alternate doesn't get the play, they automatically take the #1 slot of the next game they want to sign up for. If someone cancels too often, you might want to remove them from the game. The hardest part of running something like this is designing adventures that can be completed within the session length. My game works well because it's just a megadungeon. The players are only allowed to take 1 long rest (with potential random encounters), and they automatically retreat back to town when the session is over. I keep an eye on the time, so if I know a big fight is just around the corner, I'll end the session before that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Setting up and running open-table sandboxes and West Marches campaigns
Top