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Setting up and running open-table sandboxes and West Marches campaigns
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<blockquote data-quote="Yora" data-source="post: 8366302" data-attributes="member: 6670763"><p>That could have all numbers of reason. But I would strongly suspect unclear expectations of how the campaign was going to work by most people involved.</p><p></p><p>You only need to get those players back together three or four times. That's something that every regular group manages to do. And with proper timekeeping and multiple characters, it's not like everyone has to wait until then. Other adventures can be played in the meantime while those PCs are occupied. If a player drops out of the campaign while having a character in an active adventure, that character simply "got lost in the wilderness" and the party continues on without him.</p><p>Though it would be a very good practice to establish the estimated number of games it will take for an adventure before it starts. Players who just want to peek in once or twice at a highly irregular basis should only go on adventures that can be wrapped up in one go. Though when all characters start at 1st level, then that's as simple as making sure that all sites that are suitable for 1st level PCs are close to a town and small in scale. Larger dungeons with more powerful creatures are further away, and when you have a party of 5th to 7th level characters, you know that these are players who are in it for the long haul.</p></blockquote><p></p>
[QUOTE="Yora, post: 8366302, member: 6670763"] That could have all numbers of reason. But I would strongly suspect unclear expectations of how the campaign was going to work by most people involved. You only need to get those players back together three or four times. That's something that every regular group manages to do. And with proper timekeeping and multiple characters, it's not like everyone has to wait until then. Other adventures can be played in the meantime while those PCs are occupied. If a player drops out of the campaign while having a character in an active adventure, that character simply "got lost in the wilderness" and the party continues on without him. Though it would be a very good practice to establish the estimated number of games it will take for an adventure before it starts. Players who just want to peek in once or twice at a highly irregular basis should only go on adventures that can be wrapped up in one go. Though when all characters start at 1st level, then that's as simple as making sure that all sites that are suitable for 1st level PCs are close to a town and small in scale. Larger dungeons with more powerful creatures are further away, and when you have a party of 5th to 7th level characters, you know that these are players who are in it for the long haul. [/QUOTE]
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