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Settings and stories the rules can't handle (or don't handle well)
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<blockquote data-quote="Aus_Snow" data-source="post: 5323269" data-attributes="member: 29112"><p>Indeed. D&D is its own genre (subgenre; whatever.) Some D&D books - or the equivalent - will even tell you this, outright! IOW, that D&D is NOT for "generic" (or, um, most types of) fantasy. In general, it works very poorly for such, if at all.</p><p></p><p></p><p>Rubbish.</p><p></p><p>Fantasy stories tend to be full of "mechanics" assumptions/implications, particularly to do with magic, but sometimes other things as well. To get D&D to fit such kinds of stories is, well, basically a lost cause. Unless you feel like rewriting the system from the ground up. Oh, fun. Mind you, I have at times done that, more or less. But time is finite, as is patience. And hey, there might be a game out there that is actually better suited, straight out of the box, so to speak. Or with considerably less tinkering required. Or, it might simply be such a flexible system (e.g., M&M) that nearly any genre or subgenre is doable, with ease. . . provided you don't mind the level of "crunch" that game brings with it in the first place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This issue is highly relevant to me right now, because a small group of potential players has asked me to run something similar to some of the modern(-ish) fantasy fiction they're familiar with - <em>as opposed to D&D, which they tried and disiliked</em> - so, I've been trying to figure out the right game for them. I even started a thread in another forum here, asking about just that. M&M would've been an option, but a) it's d20-based, and b) it's very complex, so maybe not so good for those just getting into RPGs.</p><p></p><p>Even if they hadn't been opposed to D&D to begin with, I wouldn't have chosen it (or Pathfinder, etc.), simply because the subgenre it supports, or indeed <u>has created</u>, doesn't suit their needs.</p><p></p><p>System matters. Unfortunately, that's also a Forge-like saying, or so I hear, but well, if I agree with the odd thing here and there, I'm sure I can avoid gonig to hell, if I'm good the rest of the time. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 5323269, member: 29112"] Indeed. D&D is its own genre (subgenre; whatever.) Some D&D books - or the equivalent - will even tell you this, outright! IOW, that D&D is NOT for "generic" (or, um, most types of) fantasy. In general, it works very poorly for such, if at all. Rubbish. Fantasy stories tend to be full of "mechanics" assumptions/implications, particularly to do with magic, but sometimes other things as well. To get D&D to fit such kinds of stories is, well, basically a lost cause. Unless you feel like rewriting the system from the ground up. Oh, fun. Mind you, I have at times done that, more or less. But time is finite, as is patience. And hey, there might be a game out there that is actually better suited, straight out of the box, so to speak. Or with considerably less tinkering required. Or, it might simply be such a flexible system (e.g., M&M) that nearly any genre or subgenre is doable, with ease. . . provided you don't mind the level of "crunch" that game brings with it in the first place. ;) This issue is highly relevant to me right now, because a small group of potential players has asked me to run something similar to some of the modern(-ish) fantasy fiction they're familiar with - [I]as opposed to D&D, which they tried and disiliked[/I] - so, I've been trying to figure out the right game for them. I even started a thread in another forum here, asking about just that. M&M would've been an option, but a) it's d20-based, and b) it's very complex, so maybe not so good for those just getting into RPGs. Even if they hadn't been opposed to D&D to begin with, I wouldn't have chosen it (or Pathfinder, etc.), simply because the subgenre it supports, or indeed [U]has created[/U], doesn't suit their needs. System matters. Unfortunately, that's also a Forge-like saying, or so I hear, but well, if I agree with the odd thing here and there, I'm sure I can avoid gonig to hell, if I'm good the rest of the time. :angel: :) [/QUOTE]
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