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Settings and stories the rules can't handle (or don't handle well)
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<blockquote data-quote="Hella_Tellah" data-source="post: 5323556" data-attributes="member: 52669"><p>What stories can't D&D do well?</p><p></p><p>Any story that isn't explicitly about being awesome. You could never reproduce <em>When Harry Met Sally</em> with D&D. You couldn't do <em>Animal Farm</em>, or <em>Maus</em>, or <em>The Metamorphosis</em>. It has a lot of bells and whistles and lever to pull, and you can mod it out in a number of ways, but it's still, at it's core, a game of adolescent male fantasy. You can make it run any number of fantasy settings that focus on characters rising to some sort of challenge and going on grand adventures, but step off that rather narrow path, and it just doesn't bend that way.</p><p></p><p>What stories can't RPGs do well?</p><p></p><p>They aren't good at introspection, or internal conflict. You'd be hard-pressed to run a game about a shy man overcoming his social anxiety to become a Nobel-prize winning neuroscientist, or a story about reconciling with the fact that your 20s are over. You could do it by way of allegory, but it's just not feasible to do internal conflict directly in an RPG.</p><p></p><p>I'd dearly love to be proven wrong, though.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 5323556, member: 52669"] What stories can't D&D do well? Any story that isn't explicitly about being awesome. You could never reproduce [I]When Harry Met Sally[/I] with D&D. You couldn't do [I]Animal Farm[/I], or [I]Maus[/I], or [I]The Metamorphosis[/I]. It has a lot of bells and whistles and lever to pull, and you can mod it out in a number of ways, but it's still, at it's core, a game of adolescent male fantasy. You can make it run any number of fantasy settings that focus on characters rising to some sort of challenge and going on grand adventures, but step off that rather narrow path, and it just doesn't bend that way. What stories can't RPGs do well? They aren't good at introspection, or internal conflict. You'd be hard-pressed to run a game about a shy man overcoming his social anxiety to become a Nobel-prize winning neuroscientist, or a story about reconciling with the fact that your 20s are over. You could do it by way of allegory, but it's just not feasible to do internal conflict directly in an RPG. I'd dearly love to be proven wrong, though. [/QUOTE]
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